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\emph{Temporal graphs} are a generalisation of (static) graphs, defined by a sequence of \emph{snapshots}, each a static graph defined over a common set of vertices. \emph{Exploration} problems are one of the most fundamental and most…
We consider the problem of designing succinct data structures for interval graphs with $n$ vertices while supporting degree, adjacency, neighborhood and shortest path queries in optimal time in the $\Theta(\log n)$-bit word RAM model. The…
We study the design of small cost temporally connected graphs, under various constraints. We mainly consider undirected graphs of $n$ vertices, where each edge has an associated set of discrete availability instances (labels). A journey…
In this paper, we consider the problem of exploring unknown environments with autonomous agents. We model the environment as a graph with edge weights and analyze the task of visiting all vertices of the graph at least once. The hardness of…
We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…
A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…
The dispersion problem on graphs requires $k$ robots placed arbitrarily at the $n$ nodes of an anonymous graph, where $k \leq n$, to coordinate with each other to reach a final configuration in which each robot is at a distinct node of the…
We consider the problem of timely exchange of updates between a central station and a set of ground terminals $V$, via a mobile agent that traverses across the ground terminals along a mobility graph $G = (V, E)$. We design the trajectory…
We show how to construct an overlay network of constant degree and diameter $O(\log n)$ in time $O(\log n)$ starting from an arbitrary weakly connected graph. We assume a synchronous communication network in which nodes can send messages to…
Two mobile agents, starting from different nodes of a network modeled as a graph, and woken up at possibly different times, have to meet at the same node. This problem is known as rendezvous. We consider deterministic distributed rendezvous…
Temporal graphs are a class of graphs defined by a constant set of vertices and a changing set of edges, each of which is known as a timestep. These graphs are well motivated in modelling real-world networks, where connections may change…
Consider a group of autonomous mobile computational entities, called agents, arbitrarily placed at some nodes of a dynamic but always connected ring. The agents neither have any knowledge about the size of the ring nor have a common notion…
In this paper, we consider the problem of learning an unknown graph via queries on groups of nodes, with the result indicating whether or not at least one edge is present among those nodes. While learning arbitrary graphs with $n$ nodes and…
Motivated by privacy preservation for outsourced data, data-oblivious external memory is a computational framework where a client performs computations on data stored at a semi-trusted server in a way that does not reveal her data to the…
A group of mobile agents is given a task to explore an edge-weighted graph $G$, i.e., every vertex of $G$ has to be visited by at least one agent. There is no centralized unit to coordinate their actions, but they can freely communicate…
We consider the problem of finding an edge in a hidden undirected graph $G = (V, E)$ with $n$ vertices, in a model where we only allowed queries that ask whether or not a subset of vertices contains an edge. We study the non-adaptive model…
We spot a hole in the area of succinct data structures for graph classes from a universe of size at most $n^n$. Very often, the input graph is labeled by the user in an arbitrary and easy-to-use way, and the data structure for the graph…
In a temporal graph the edge set dynamically changes over time according to a set of time-labels associated with each edge that indicates at which time-steps the edge is available. Two vertices are connected if there is a path connecting…
A memoryless routing algorithm is one in which the decision about the next edge on the route to a vertex t for a packet currently located at vertex v is made based only on the coordinates of v, t, and the neighbourhood, N(v), of v. The…
We consider the problem of exploring an anonymous unoriented ring of size $n$ by $k$ identical, oblivious, asynchronous mobile robots, that are unable to communicate, yet have the ability to sense their environment and take decisions based…