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An oblivious mobile robot is a stateless computational entity located in a spatial universe, capable of moving in that universe. When activated, the robot observes the universe and the location of the other robots, chooses a destination,…
Minimum Spanning Tree (MST) and Breadth-First Search (BFS) tree constructions are classical problems in distributed computing, traditionally studied in the message-passing model, where static nodes communicate via messages. This paper…
The question to enumerate all inclusion-minimal connected dominating sets in a graph of order $n$ in time significantly less than $2^n$ is an open question that was asked in many places. We answer this question affirmatively, by providing…
We consider synchronous distributed systems in which anonymous processors communicate by shared read-write variables. The goal is to have all the processors assign unique names to themselves. We consider the instances of this problem…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
We investigate the problem of persistently monitoring a finite set of targets with internal states that evolve with linear stochastic dynamics using a finite set of mobile agents. We approach the problem from the infinite-horizon…
We study the problem of estimating the number of edges in an $n$-vertex graph, accessed via the Bipartite Independent Set query model introduced by Beame et al. (ITCS '18). In this model, each query returns a Boolean, indicating the…
The graph exploration problem requires a group of mobile robots, initially placed arbitrarily on the nodes of a graph, to work collaboratively to explore the graph such that each node is eventually visited by at least one robot. One…
We investigate the problem of active learning on a given tree whose nodes are assigned binary labels in an adversarial way. Inspired by recent results by Guillory and Bilmes, we characterize (up to constant factors) the optimal placement of…
We study the problem of determining the minimal genus of a simple finite connected graph. We present an algorithm which, for an arbitrary graph $G$ with $n$ vertices and $m$ edges, determines the orientable genus of $G$ in…
We develop an experimental algorithm for the exact solving of the maximum independent set problem. The algorithm consecutively finds the maximal independent sets of vertices in an arbitrary undirected graph such that the next such set…
We investigate the computational power of the deterministic single-agent model where the agent and each node are equipped with a limited amount of persistent memory. Tasks are formalized as decision problems on properties of input graphs,…
In this paper we consider the fundamental problem of approximating the diameter $D$ of directed or undirected graphs. In a seminal paper, Aingworth, Chekuri, Indyk and Motwani [SIAM J. Comput. 1999] presented an algorithm that computes in…
In the semi-streaming model, an algorithm must process any $n$-vertex graph by making one or few passes over a stream of its edges, use $O(n \cdot \text{polylog }n)$ words of space, and at the end of the last pass, output a solution to the…
We study a variant of prediction with expert advice where the learner's action at round $t$ is only allowed to depend on losses on a specific subset of the rounds (where the structure of which rounds' losses are visible at time $t$ is…
A searcher is tasked with exploring a graph with edge lengths and vertex weights, starting from a designated vertex. Initially, only the starting vertex is considered explored. At each step, the searcher adds an edge to the solution,…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Two mobile agents, starting from different nodes of an $n$-node network at possibly different times, have to meet at the same node. This problem is known as rendezvous. Agents move in synchronous rounds using a deterministic algorithm. In…
A dynamic graph algorithm is a data structure that answers queries about a property of the current graph while supporting graph modifications such as edge insertions and deletions. Prior work has shown strong conditional lower bounds for…
The betweenness centrality of a graph vertex measures how often this vertex is visited on shortest paths between other vertices of the graph. In the analysis of many real-world graphs or networks, betweenness centrality of a vertex is used…