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In this paper we show that payment computation essentially does not present any obstacle in designing truthful mechanisms, even for multi-parameter domains, and even when we can only call the allocation rule once. We present a general…

Computer Science and Game Theory · Computer Science 2013-05-14 Moshe Babaioff , Robert Kleinberg , Aleksandrs Slivkins

We study the problem of truthfully scheduling $m$ tasks to $n$ selfish unrelated machines, under the objective of makespan minimization, as was introduced in the seminal work of Nisan and Ronen [STOC'99]. Closing the current gap of…

Computer Science and Game Theory · Computer Science 2020-07-08 Yiannis Giannakopoulos , Alexander Hammerl , Diogo Poças

Eliciting reliable human feedback is essential for many machine learning tasks, such as learning from noisy labels and aligning AI systems with human preferences. Peer prediction mechanisms incentivize truthful reporting without ground…

Computer Science and Game Theory · Computer Science 2026-03-24 Yichi Zhang , Shengwei Xu , David Pennock , Grant Schoenebeck

In the impartial selection problem, a subset of agents up to a fixed size $k$ among a group of $n$ is to be chosen based on votes cast by the agents themselves. A selection mechanism is impartial if no agent can influence its own chance of…

Computer Science and Game Theory · Computer Science 2024-08-06 Javier Cembrano , Svenja M. Griesbach , Maximilian J. Stahlberg

Peer prediction mechanisms incentivize agents to truthfully report their signals even in the absence of verification by comparing agents' reports with those of their peers. In the detail-free multi-task setting, agents respond to multiple…

Computer Science and Game Theory · Computer Science 2021-08-27 Grant Schoenebeck , Fang-Yi Yu

We provide a Polynomial Time Approximation Scheme (PTAS) for the Bayesian optimal multi-item multi-bidder auction problem under two conditions. First, bidders are independent, have additive valuations and are from the same population.…

Computer Science and Game Theory · Computer Science 2012-11-06 Yang Cai , Zhiyi Huang

We consider the scheduling problem on $n$ strategic unrelated machines when no payments are allowed, under the objective of minimizing the makespan. We adopt the model introduced in [Koutsoupias, Theory Comput. Syst. (2014)] where a machine…

Computer Science and Game Theory · Computer Science 2018-12-05 Yiannis Giannakopoulos , Elias Koutsoupias , Maria Kyropoulou

We study multi-agent contract design with combinatorial actions, under budget constraints, and for a broad class of objective functions, including profit (principal's utility), reward, and welfare. Our first result is a strong…

Computer Science and Game Theory · Computer Science 2025-11-26 Michal Feldman , Yoav Gal-Tzur , Tomasz Ponitka , Maya Schlesinger

This paper considers prior-independent mechanism design, in which a single mechanism is designed to achieve approximately optimal performance on every prior distribution from a given class. Most results in this literature focus on…

Computer Science and Game Theory · Computer Science 2021-03-01 Yiding Feng , Jason D. Hartline , Yingkai Li

In real-time systems, in addition to the functional correctness recurrent tasks must fulfill timing constraints to ensure the correct behavior of the system. Partitioned scheduling is widely used in real-time systems, i.e., the tasks are…

Data Structures and Algorithms · Computer Science 2018-09-13 Jian-Jia Chen , Nikhil Bansal , Samarjit Chakraborty , Georg von der Brüggen

We consider the Partition problem and propose a deterministic FPTAS (Fully Polynomial-Time Approximation Scheme) that runs in $\widetilde{O}(n + 1/\varepsilon)$-time. This is the best possible (up to a polylogarithmic factor) assuming the…

Data Structures and Algorithms · Computer Science 2025-01-23 Lin Chen , Jiayi Lian , Yuchen Mao , Guochuan Zhang

Probabilistic automata are an extension of nondeterministic finite automata in which transitions are annotated with probabilities. Despite its simplicity, this model is very expressive and many of the associated algorithmic questions are…

Formal Languages and Automata Theory · Computer Science 2022-05-20 Nathanaël Fijalkow , Cristian Riveros , James Worrell

We study mechanism design problems in the {\em ordinal setting} wherein the preferences of agents are described by orderings over outcomes, as opposed to specific numerical values associated with them. This setting is relevant when agents…

Computer Science and Game Theory · Computer Science 2014-03-11 Deeparnab Chakrabarty , Chaitanya Swamy

A randomized algorithm for a search problem is *pseudodeterministic* if it produces a fixed canonical solution to the search problem with high probability. In their seminal work on the topic, Gat and Goldwasser posed as their main open…

Computational Complexity · Computer Science 2025-12-05 Lijie Chen , Zhenjian Lu , Igor C. Oliveira , Hanlin Ren , Rahul Santhanam

In a widely-studied class of multi-parametric optimization problems, the objective value of each solution is an affine function of real-valued parameters. Then, the goal is to provide an optimal solution set, i.e., a set containing an…

Optimization and Control · Mathematics 2021-12-14 Stephan Helfrich , Arne Herzel , Stefan Ruzika , Clemens Thielen

We propose a Fully Polynomial-Time Approximation Scheme (FPTAS) for stochastic dynamic programs with multidimensional action, scalar state, convex costs and linear state transition function. The action spaces are polyhedral and described by…

Discrete Mathematics · Computer Science 2020-06-11 Nir Halman , Giacomo Nannicini

We study the problem of mechanism design for allocating a set of indivisible items among agents with private preferences on items. We are interested in such a mechanism that is strategyproof (where agents' best strategy is to report their…

Computer Science and Game Theory · Computer Science 2024-08-05 Ankang Sun , Bo Chen

We present an approximation notion for NP-hard optimization problems represented by binary functions. We prove that (assuming P != NP) the new notion is strictly stronger than FPTAS, but strictly weaker than having a polynomial-time…

Computational Complexity · Computer Science 2026-05-08 Samuel Bismuth , Erel Segal-Halevi

In this paper, we study online double auctions, where multiple sellers and multiple buyers arrive and depart dynamically to exchange one commodity. We show that there is no deterministic online double auction that is truthful and…

Computer Science and Game Theory · Computer Science 2013-11-04 Dengji Zhao , Dongmo Zhang , Laurent Perrussel

A central challenge in mechanism design is to develop truthful trade mechanisms that maximize the expected gains-from-trade (GFT) in two-sided markets with strategic agents. As achieving the full GFT is generally impossible, much of the…

Computer Science and Game Theory · Computer Science 2026-04-02 Moshe Babaioff , Aviad Rubinstein , Xizhi Tan , Kangning Wang