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Today's AI recommendation algorithms produce a human dilemma between euphoria and freedom. To elaborate, four ways that recommenders reshape experience are delineated. First, the human experience of convenience is tuned to euphoric…

Computers and Society · Computer Science 2025-09-22 James Brusseau

After experimenting with a number of non-probabilistic methods for dealing with uncertainty many researchers reaffirm a preference for probability methods [1] [2], although this remains controversial. The importance of being able to form…

Artificial Intelligence · Computer Science 2013-04-11 Thomas Slack

This paper introduces a novel criterion, persuasiveness, to select equilibria in signaling games. In response to the Stiglitz critique, persuasiveness focuses on the comparison across equilibria. An equilibrium is more persuasive than an…

Theoretical Economics · Economics 2025-11-04 Haoyuan Zeng

The St. Petersburg paradox is the oldest paradox in decision theory and has played a pivotal role in the introduction of increasing concave utility functions embodying risk aversion and decreasing marginal utility of gains. All attempts to…

Optimization and Control · Mathematics 2021-11-30 V. I. Yukalov

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial…

Machine Learning · Computer Science 2022-02-01 Mengxiao Zhang , Peng Zhao , Haipeng Luo , Zhi-Hua Zhou

In the ultimatum game, the challenge is to explain why responders reject non-zero offers thereby defying classical rationality. Fairness and related notions have been the main explanations so far. We explain this rejection behavior via the…

Theoretical Economics · Economics 2023-11-16 Lida H. Aleksanyan , Armen E. Allahverdyan , Vardan G. Bardakhchyan

When subjected to automated decision-making, decision subjects may strategically modify their observable features in ways they believe will maximize their chances of receiving a favorable decision. In many practical situations, the…

Computer Science and Game Theory · Computer Science 2022-10-10 Keegan Harris , Valerie Chen , Joon Sik Kim , Ameet Talwalkar , Hoda Heidari , Zhiwei Steven Wu

We study a modification of the so-called Parrondo's paradox where a large number of individuals choose the game they want to play by voting. We show that it can be better for the players to vote randomly than to vote according to their own…

Physics and Society · Physics 2014-10-03 L. Dinis , J. M. R. Parrondo

Human decision behaviour is quite diverse. In many games humans on average do not achieve maximal payoff and the behaviour of individual players remains inhomogeneous even after playing many rounds. For instance, in repeated prisoner…

Physics and Society · Physics 2015-11-11 Martin Spanknebel , Klaus Pawelzik

In this article, I will present a paradox whose purpose is to draw your attention to an important topic in finance, concerning the non-independence of the financial returns (non-ergodic hypothesis). In this paradox, we have two people…

General Finance · Quantitative Finance 2019-05-17 Andrea Berdondini

This paper studies a game in which an informed sender with state-independent preferences uses verifiable messages to convince a receiver to choose an action from a finite set. We characterize the equilibrium outcomes of the game and compare…

Theoretical Economics · Economics 2025-10-10 Maria Titova , Kun Zhang

The prescriptions of our two most prominent strands of decision theory, evidential and causal, differ in a general class of problems known as Newcomb problems. In these, evidential decision theory prescribes choosing a dominated act.…

Multiagent Systems · Computer Science 2024-01-15 Saira Khan

The possible impact of algorithmic recommendation on the autonomy and free choice of Internet users is being increasingly discussed, especially in terms of the rendering of information and the structuring of interactions. This paper aims at…

Computers and Society · Computer Science 2019-07-25 Camille Roth

In game theory, the notion of a player's beliefs about the game players' beliefs about other players' beliefs arises naturally. In this paper, we present a non-self-referential paradox in epistemic game theory which shows that completely…

Logic · Mathematics 2016-01-26 Ahmad Karimi

Given two sets of data which lead to a similar statistical conclusion, the Simpson Paradox describes the tactic of combining these two sets and achieving the opposite conclusion. Depending upon the given data, this may or may not succeed.…

Applications · Statistics 2008-01-30 Ora E. Percus , Jerome K. Percus

Agents' judgment depends on perception and previous knowledge. Assuming that previous knowledge depends on perception, we can say that judgment depends on perception. So, if judgment depends on perception, can agents judge that they have…

Neurons and Cognition · Quantitative Biology 2012-02-21 Ahmed M. Mahran

Bayesian persuasion studies how an informed sender should partially disclose information to influence the behavior of a self-interested receiver. Classical models make the stringent assumption that the sender knows the receiver's utility.…

Computer Science and Game Theory · Computer Science 2021-06-14 Matteo Castiglioni , Alberto Marchesi , Andrea Celli , Nicola Gatti

This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to understand the game…

General Economics · Economics 2023-12-12 Fulin Guo

Objective: This paper develops a theoretical framework explaining when and why AI explanations enhance versus impair human decision-making. Background: Transparency is advocated as universally beneficial for human-AI interaction, yet…

Human-Computer Interaction · Computer Science 2026-01-21 Ancuta Margondai , Mustapha Mouloua

We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…

Computer Science and Game Theory · Computer Science 2024-10-22 Jamie Tucker-Foltz , Richard Zeckhauser