Related papers: A new universal cellular automaton on the ternary …
Numerical optimization methods such as hillclimbing and simulated annealing have been applied to search for highly entangled multi-qubit states. Here the genetic algorithm is applied to this optimization problem -- to search not only for…
We propose a new model for heterogeneous cellular networks that incorporates dependencies between the layers. In particular, it places lower-tier base stations at locations that are poorly covered by the macrocells, and it includes a…
We investigate cellular automata where some global quantity varies periodically or quasiperiodically with time. We find that these systems are highly predictable, and can be rather well described by a set of mean-field variables. We…
We propose a physical realization of quantum cellular automata (QCA) using arrays of ultracold atoms excited to Rydberg states. The key ingredient is the use of programmable multifrequency couplings which generalize the Rydberg blockade and…
Cellular automata (CA) are dynamical systems defined by a finite local rule but they are studied for their global dynamics. They can exhibit a wide range of complex behaviours and a celebrated result is the existence of (intrinsically)…
We investigate the density classification task (DCT) -- determining the majority bit in a one-dimensional binary lattice -- within a quantum cellular automaton (CA) framework. While there is no one-dimensional two-state, radius $r \geq 1$,…
We present exact explicit analytical results describing the exact ground state of four electrons in a two dimensional square Hubbard cluster containing 16 sites taken with periodic boundary conditions. The presented procedure, which works…
We introduce a new framework for constructing topological quantum memories, by recasting error recovery as a dynamical process on a field generating cellular automaton. We envisage quantum systems controlled by a classical hardware composed…
We present a new cellular data processing scheme, a hybrid of existing cellular automata (CA) and gate array architectures, which is optimized for realization at the quantum scale. For conventional computing, the CA-like external clocking…
We classify quantum cellular automata whose cells are qubits, on hypercubic lattices $\mathbb Z^s$, with the von Neumann neighborhood scheme, in terms of realizability as finite-depth quantum circuits. We show the most general structure of…
Recently Prosen and Mej\'ia-Monasterio (J. Phys. A: Math. Theor. 49 (2016) 185003) obtained exact nonequilibrium steady states of an integrable and reversible cellular automaton driven by some stochastic boundary conditions. In this paper,…
We study the class of asynchronous non-uniform cellular automata (ANUCA) over an arbitrary group universe with multiple local transition rules. We introduce the notion of stable injectivity, stable reversibility, stable post-surjectivity…
Microscopic modeling of multi-lane traffic is usually done by applying heuristic lane changing rules, and often with unsatisfying results. Recently, a cellular automaton model for two-lane traffic was able to overcome some of these problems…
Cellular automata are dynamical systems defined on lattices and commuting with the Bernoulli shift. In this work, we focus on the spectral properties of D-dimensional cellular automata. We give a characterization of their spectrum from both…
Two cellular automata are strongly conjugate if there exists a shift-commuting conjugacy between them. We prove that the following two sets of pairs $(F,G)$ of one-dimensional one-sided cellular automata over a full shift are recursively…
This paper is the continuation of our earlier considerations on cellular automata with Toom local rule (TCA) as the alternative to kinetic Ising systems. The arguments for TCA stationary states not being the equilibrium states are found in…
Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…
Using FSA and the construction algorithm, we generated a list of surjective span 6 cellular automata as a modest sample for our FDense program. We wanted to experimentally quantify Mike Boyle's conjecture which states that the jointly…
We propose a calibrated two-dimensional cellular automaton model to simulate pedestrian motion behavior. It is a v=4 (3) model with exclusion statistics and random shuffled dynamics. The underlying regular grid structure results in a…
In the vicinity of a phase transition ergodicity can be broken. Here, different initial many-body configurations evolve towards one of several fixed points, which are macroscopically distinguishable through an order parameter. This…