Related papers: Tetravex is NP-complete
This paper investigates why and when the edge-based districting problem becomes computationally intractable. The overall problem is represented as an exact mathematical programming formulation consisting of an objective function and several…
In this paper, we give simple NP-hardness reductions for three popular video games. The first is Baba Is You, an award winning 2D block puzzle game with the key premise being the ability to rewrite the rules of the game. The second is Fez,…
In the $15$-puzzle game, $15$ labeled square tiles are reconfigured on a $4\times 4$ board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the…
Holzer and Holzer (Discrete Applied Mathematics 144(3):345--358, 2004) proved that the Tantrix(TM) rotation puzzle problem with four colors is NP-complete, and they showed that the infinite variant of this problem is undecidable. In this…
The relationship between topology and dynamics of complex systems has motivated continuing interest from the scientific community. In the present work, we address this interesting topic from the perspective of simple games, involving two…
We investigate the tractability of a simple fusion of two fundamental structures on graphs, a spanning tree and a perfect matching. Specifically, we consider the following problem: given an edge-weighted graph, find a minimum-weight…
A graph is near-planar if it can be obtained from a planar graph by adding an edge. We show the surprising fact that it is NP-hard to compute the crossing number of near-planar graphs. A graph is 1-planar if it has a drawing where every…
We introduce a new type of programming challenge called programming puzzles, as an objective and comprehensive evaluation of program synthesis, and release an open-source dataset of Python Programming Puzzles (P3). Each puzzle is defined by…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…
We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a…
The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…
This paper formalises the Canadian Traveller problem as a positional two-player game on graphs. We consider two variants depending on whether an edge is blocked. In the locally-informed variant, the traveller learns if an edge is blocked…
Tetris is a popular puzzle video game, invented in 1984. We formulate two versions of the game as a transformation semigroup and use this formulation to view the game through the lens of Krohn-Rhodes theory. In a variation of the game upon…
Tverberg's theorem is one of the cornerstones of discrete geometry. It states that, given a set $X$ of at least $(d+1)(r-1)+1$ points in $\mathbb R^d$, one can find a partition $X=X_1\cup \ldots \cup X_r$ of $X$, such that the convex hulls…
The Traveling Tournament Problem (TTP-$k$) is a well-known benchmark problem in sports scheduling, which asks us to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue, no pair of…
We present a new problem called the incomplete Traveling Tournament problem, which introduces the well known Traveling Tournament Problem into the realm of incomplete round-robin tournaments. We focus on the case where teams can face each…
In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither. We show that determining the outcome of an arbitrary input position is PSPACE-complete in all three cases. Our reductions are based…
Wordle is a single-player word-guessing game where the goal is to discover a secret word $w$ that has been chosen from a dictionary $D$. In order to discover $w$, the player can make at most $\ell$ guesses, which must also be words from…
This paper investigates the computational complexity of deciding whether the vertices of a graph can be partitioned into a disjoint union of cliques and a triangle-free subgraph. This problem is known to be $\NP$-complete on arbitrary…
Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…