Related papers: Calibrating an updated SPH scheme within GCD+
The nonlinear evolution of the Kelvin-Helmholtz instability is a popular test for code verification. To date, most Kelvin-Helmholtz problems discussed in the literature are ill-posed: they do not converge to any single solution with…
Direct numerical simulation of subsonic turbulence with smoothed particle hydrodynamics (SPH) has traditionally been hampered by zeroth-order (E0) errors, inaccurate gradient evaluations, and excessive numerical dissipation. We demonstrate…
We review recent developments in the field of chemodynamical simulations of elliptical galaxies, highlighting (in an admittedly biased fashion) the work conducted with our cosmological N-body/SPH code GCD+. We have demonstrated previously…
In smooth-particle hydrodynamics (SPH), artificial viscosity is necessary for the correct treatment of shocks, but often generates unwanted dissipation away from shocks. We present a novel method of controlling the amount of artificial…
We present THC: a new high-order flux-vector-splitting code for Newtonian and special-relativistic hydrodynamics designed for direct numerical simulations of turbulent flows. Our code implements a variety of different reconstruction…
Contradicting results have been reported in the literature with respect to the performance of the numerical techniques employed for the study of supersonic turbulence. We aim at characterising the performance of different particle-based and…
In this paper we propose a dual-time stepping scheme for the Smoothed Particle Hydrodynamics (SPH) method. Dual-time stepping has been used in the context of other numerical methods for the simulation of incompressible fluid flows. Here we…
The aim of this paper is to devise a turbulence model for the particle method Smoothed Particle Hydrodynamics (SPH) which makes few assumptions, conserves linear and angular momentum, satisfies a discrete version of Kelvin's circulation…
Smoothed Particle Hydrodynamics (SPH) is a popular numerical technique developed for simulating complex fluid flows. Among its key ingredients is the use of nonlocal integral relaxations to local differentiations. Mathematical analysis of…
Simulating the flow of different fluids can be a highly computational intensive process, which requires large amounts of resources. Recently there has been a lot of research effort directed towards GPU processing, which can greatly increase…
In this paper we present some test results of our newly developed Multi-Phase Chemo-Dynamical Smoothed Particle Hydrodynamics (MP- CD-SPH) code for galaxy evolution. At first, we present a test of the ``pure'' hydro SPH part of the code.…
This paper proposes a novel numerical method based on Godunov Smoothed Particle Hydrodynamics for special relativistic fluid dynamics. Our method utilizes a Riemann solver to describe shock, enhancing accuracy in strong shock waves. The…
In this paper the problem of consistency of smoothed particle hydrodynamics (SPH) is solved. A novel error analysis is developed in $n$-dimensional space using the Poisson summation formula, which enables the treatment of the kernel and…
We present a fully Lagrangian conservation form of the general relativistic hydrodynamic equations for perfect fluids with artificial viscosity in a given arbitrary background spacetime. This conservation formulation is achieved by choosing…
We provide a description of the SNSPH code--a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the…
This paper proposes a novel consistent {\delta}+- Updated Lagrangian Particle Hydrodynamics (ULPH) model. Although the Smoothed Particle Hydrodynamics (SPH) model has gained recognized achievements, it is afflicted by excessive numerical…
The use of adaptive spatial resolution to simulate flows of practical interest using Smoothed Particle Hydrodynamics (SPH) is of considerable importance. Recently, Muta and Ramachandran [1] have proposed an efficient adaptive SPH method…
We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…
We report on the development of a test-particle based kinetic Monte Carlo code for large systems and its application to simulate matter in the continuum regime. Our code combines advantages of the Direct Simulation Monte Carlo and the…
The Smoothed Particles Hydrodynamics (SPH) is a particle-based, meshfree, Lagrangian method used to simulate multidimensional fluids with arbitrary geometries, most commonly employed in astrophysics, cosmology, and computational…