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Augmented reality aims to enrich our real world by inserting 3D virtual objects. In order to accomplish this goal, it is important that virtual elements are rendered and aligned in the real scene in an accurate and visually acceptable way.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Hayet Belghit , Abdelkader Bellarbi , Nadia Zenati , Samir Otmane

Markerless estimation of 3D Kinematics has the great potential to clinically diagnose and monitor movement disorders without referrals to expensive motion capture labs; however, current approaches are limited by performing multiple…

Computer Vision and Pattern Recognition · Computer Science 2023-01-16 Marian Bittner , Wei-Tse Yang , Xucong Zhang , Ajay Seth , Jan van Gemert , Frans C. T. van der Helm

Markerless Motion Capture (MoCap) using smartphone cameras is a promising approach to making exergames more accessible and cost-effective for health and rehabilitation. Unlike traditional systems requiring specialized hardware, recent…

Human-Computer Interaction · Computer Science 2025-07-10 Mathieu Phosanarack , Laura Wallard , Sophie Lepreux , Christophe Kolski , Eugénie Avril

Robot-assisted surgery is rapidly developing in the medical field, and the integration of augmented reality shows the potential of improving the surgeons' operation performance by providing more visual information. In this paper, we…

Real-time simultaneous tracking of hands manipulating and interacting with external objects has many potential applications in augmented reality, tangible computing, and wearable computing. However, due to difficult occlusions, fast…

Computer Vision and Pattern Recognition · Computer Science 2016-10-18 Srinath Sridhar , Franziska Mueller , Michael Zollhöfer , Dan Casas , Antti Oulasvirta , Christian Theobalt

In this paper, we present a multi-object 6D detection and tracking pipeline for potentially similar and non-textured objects. The combination of a convolutional neural network for object classification and rough pose estimation with a local…

Computer Vision and Pattern Recognition · Computer Science 2022-03-02 Niklas Gard , Anna Hilsmann , Peter Eisert

We introduce Augmented Math, a machine learning-based approach to authoring AR explorable explanations by augmenting static math textbooks without programming. To augment a static document, our system first extracts mathematical formulas…

Human-Computer Interaction · Computer Science 2023-08-01 Neil Chulpongsatorn , Mille Skovhus Lunding , Nishan Soni , Ryo Suzuki

Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

Human-Computer Interaction · Computer Science 2021-03-30 Gavin Buckingham

Hand gestures are a natural means of interaction in Augmented Reality and Virtual Reality (AR/VR) applications. Recently, there has been an increased focus on removing the dependence of accurate hand gesture recognition on complex sensor…

Computer Vision and Pattern Recognition · Computer Science 2019-12-09 Varun Jain , Shivam Aggarwal , Suril Mehta , Ramya Hebbalaguppe

Extended Reality (XR) is a rapidly growing field with a wide range of hardware from head mounted displays to installations. Users have the possibility to access the entire Mixed Reality (MR) continuum. Goal of the human-computer-interaction…

Human-Computer Interaction · Computer Science 2025-04-17 Elisabeth Mayer , Thomas Odaker , Dieter Kranzlmüller

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Exoskeletons for rehabilitation can help enhance motor recovery in individuals suffering from neurological disorders. Precision in movement execution, especially in arm rehabilitation, is crucial to prevent maladaptive plasticity. However,…

Human-Computer Interaction · Computer Science 2024-12-10 Beatrice Luciani , Alessandra Pedrocchi , Peppino Tropea , Agnese Seregni , Francesco Braghin , Marta Gandolla

An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy of off-the-shelf VR and AR HMDs when used for touch-based…

The aim of our study is to detect balance disorders and a tendency towards the falls in the elderly, knowing gait parameters. In this paper we present a new tool for gait analysis based on markerless human motion capture, from camera feeds.…

Artificial Intelligence · Computer Science 2007-05-23 Jamal Saboune , François Charpillet

Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Fabio Diniz Rossi

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yuqing Huang , Guotian Zeng , Zhenqiao Yuan , Zhenyu He , Xin Li , Yaowei Wang , Ming-Hsuan Yang

Augmented Reality (AR) is becoming mobile. Mobile devices have many constraints but also rich new features that traditional desktop computers do not have. There are several survey papers on AR, but none is dedicated to Mobile Augmented…

Graphics · Computer Science 2013-09-19 Zhanpeng Huang , Pan Hui , Christoph Peylo , Dimitris Chatzopoulos

Augmented Reality and mobile robots are gaining much attention within industries due to the high potential to make processes cost and time efficient. To facilitate augmented reality, a calibration between the Augmented Reality device and…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Linh Kästner , Vlad Catalin Frasineanu , Jens Lambrecht

Optical see-though head-mounted displays (OST HMDs) are one of the key technologies for merging virtual objects and physical scenes to provide an immersive mixed reality (MR) environment to its user. A fundamental limitation of HMDs is,…

Human-Computer Interaction · Computer Science 2020-07-07 Mathias Unberath , Kevin Yu , Roghayeh Barmaki , Alex Johnson , Nassir Navab

Nowadays, cars offer many possibilities to explore the world around you by providing location-based information displayed on a 2D-Map. However, this information is often only available to front-seat passengers while being restricted to…

Human-Computer Interaction · Computer Science 2023-07-13 Robin Connor Schramm , Markus Sasalovici , Axel Hildebrand , Ulrich Schwanecke
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