English
Related papers

Related papers: A Standalone Markerless 3D Tracker for Handheld Au…

200 papers

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application,…

Human-Computer Interaction · Computer Science 2020-10-15 Wanze Xie , Yining Liang , Janet Johnson , Andrea Mower , Samuel Burns , Colleen Chelini , Paul D Alessandro , Nadir Weibel , Jürgen P. Schulze

Recent advances in augmented reality (AR) have enabled interactive systems that assist users in physical assembly tasks. In this paper, we present an AR-assisted assembly workflow that leverages object recognition and hand tracking to (1)…

Human-Computer Interaction · Computer Science 2026-01-21 Alexander Htet Kyaw , Haotian Ma , Sasa Zivkovic , Jenny Sabin

Object tracking is a key aspect in many applications such as augmented reality in medicine (e.g. tracking a surgical instrument) or robotics. Squared planar markers have become popular tools for tracking since their pose can be estimated…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Hamid Sarmadi , Rafael Muñoz-Salinas , M. A. Berbís , R. Medina-Carnicer

Research on video-based eye-tracking has long explored stereo and glint-based methods, yet existing wearable eye trackers - both commercial and open-source - offer limited flexibility for algorithm development and comparative evaluation. We…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Alexander Zimmer , Yasmeen Abdrabou , Enkelejda Kasneci

The challenge of markerless human motion tracking is the high dimensionality of the search space. Thus, efficient exploration in the search space is of great significance. In this paper, a motion capturing algorithm is proposed for upper…

Computer Vision and Pattern Recognition · Computer Science 2020-02-25 Ziyuan Liu , Dongheui Lee , Wolfgang Sepp

Optical see-through head-mounted displays (OST HMDs) are a major output medium for Augmented Reality, which have seen significant growth in popularity and usage among the general public due to the growing release of consumer-oriented…

Human-Computer Interaction · Computer Science 2017-10-02 Jens Grubert , Yuta Itoh , Kenneth Moser , J. Edward Swan

Neurosurgery requires exceptional precision and comprehensive preoperative planning to ensure optimal patient outcomes. Despite technological advancements, there remains a need for intuitive, accessible tools to enhance surgical preparation…

Robotics · Computer Science 2024-11-06 Hon Lung Ho , Yupeng Wang , An Wang , Long Bai , Hongliang Ren

Template-based 3D object tracking still lacks a high-precision benchmark of real scenes due to the difficulty of annotating the accurate 3D poses of real moving video objects without using markers. In this paper, we present a multi-view…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Jiachen Li , Bin Wang , Shiqiang Zhu , Xin Cao , Fan Zhong , Wenxuan Chen , Te Li , Jason Gu , Xueying Qin

Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen…

Artificial Intelligence · Computer Science 2020-10-13 Jatin Sharma , Jon Campbell , Pete Ansell , Jay Beavers , Christopher O'Dowd

In the application of computer-vision based displacement measurement, an optical target is usually required to prove the reference. In the case that the optical target cannot be attached to the measuring objective, edge detection, feature…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Dachuan Shi , Eldar Sabanovic , Luca Rizzetto , Viktor Skrickij , Roberto Oliverio , Nadia Kaviani , Yunguang Ye , Gintautas Bureika , Stefano Ricci , Markus Hecht

Current state-of-the-art 6d pose estimation is too compute intensive to be deployed on edge devices, such as Microsoft HoloLens (2) or Apple iPad, both used for an increasing number of augmented reality applications. The quality of AR is…

Computer Vision and Pattern Recognition · Computer Science 2024-02-08 Thomas Pöllabauer , Fabian Rücker , Andreas Franek , Felix Gorschlüter

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

Designing of touchless user interface is gaining popularity in various contexts. Using such interfaces, users can interact with electronic devices even when the hands are dirty or non-conductive. Also, user with partial physical disability…

Human-Computer Interaction · Computer Science 2019-04-05 Abhik Singla , Partha Pratim Roy , Debi Prosad Dogra

Edge Computing exploits computational capabilities deployed at the very edge of the network to support applications with low latency requirements. Such capabilities can reside in small embedded devices that integrate dedicated hardware --…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-01-11 Ayoub Ben-Ameur , Andrea Araldo , Francesco Bronzino

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

This paper presents the case study of a non-intrusive porting of a monolithic C++ library for real-time 3D hand tracking, to the domain of edge-based computation. Towards a proof of concept, the case study considers a pair of workstations,…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-01 Ammar Qammaz , Sokol Kosta , Nikolaos Kyriazis , Antonis Argyros

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

Human-Computer Interaction · Computer Science 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern

This dissertation advances the state of the art for AR/VR tracking systems by increasing the tracking frequency by orders of magnitude and proposes an efficient algorithm for the problem of edge-aware optimization. AR/VR is a natural way of…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Akash Bapat

In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to…

Human-Computer Interaction · Computer Science 2016-07-25 Iris Seidinger , Jens Grubert

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker