Related papers: Consensus and ordering in language dynamics
We consider a modification of the voter model in which a set of interacting elements (agents) can be in either of two equivalent states (A or B) or in a third additional mixed AB state. The model is motivated by studies of language…
The Naming Game is a model of non-equilibrium dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its…
We introduce a class of stochastic models for the dynamics of two linguistic variants that are competing to become the single, shared convention within an unstructured community of speakers. Different instances of the model are…
We examine a variant of the Naming Game, where agents having several words communicate more often than single-word agents. Depending on the preference and dimensionality, the model either converges to a single-language state as in an…
In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming…
In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…
We investigate how very large populations are able to reach a global consensus, out of local "microscopic" interaction rules, in the framework of a recently introduced class of models of semiotic dynamics, the so-called Naming Game. We…
This article studies a biased version of the naming game in which players located on a connected graph interact through successive conversations to bootstrap a common name for a given object. Initially, all the players use the same word B…
We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and…
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agent-based model captures essential features of agreement dynamics in a network of…
We investigate consensus formation and the asymptotic consensus times in stylized individual- or agent-based models, in which global agreement is achieved through pairwise negotiations with or without a bias. Considering a class of…
Language emergence and evolution has recently gained growing attention through multi-agent models and mathematical frameworks to study their behavior. Here we investigate further the Naming Game, a model able to account for the emergence of…
We investigate the dynamics of two agent based models of language competition. In the first model, each individual can be in one of two possible states, either using language $X$ or language $Y$, while the second model incorporates a third…
We investigate the two-word Naming Game on two-dimensional random geometric graphs. Studying this model advances our understanding of the spatial distribution and propagation of opinions in social dynamics. A main feature of this model is…
We present a novel Bayesian approach to semiotic dynamics, which is a cognitive analogue of the naming game model restricted to two conventions. The one-shot learning that characterizes the agent dynamics in the basic naming game is…
Empirical evidence shows that the rate of irregular usage of English verbs exhibits discontinuity as a function of their frequency: the most frequent verbs tend to be totally irregular. We aim to qualitatively understand the origin of this…
Populations of mobile and communicating agents describe a vast array of technological and natural systems, ranging from sensor networks to animal groups. Here, we investigate how a group-level agreement may emerge in the continuously…
Current models for opinion dynamics typically utilize a Poisson process for speaker selection, making the waiting time between events exponentially distributed. Human interaction tends to be bursty, though, having higher probabilities of…
We introduce a simple open-ended model that describes the emergence of a shared vocabulary. The ordering transition toward consensus is generated only by an agreement mechanism. This interaction defines a finite and small number of states,…
Agent-based models of the binary naming game are generalized here to represent a family of models parameterized by the introduction of two continuous parameters. These parameters define varying listener-speaker interactions on the…