Related papers: Computing voting power in easy weighted voting gam…
Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the accumulated weight while reaching a target. Weighted timed games are notoriously difficult and…
Representation languages for coalitional games are a key research area in algorithmic game theory. There is an inherent tradeoff between how general a language is, allowing it to capture more elaborate games, and how hard it is…
Fairness in multiwinner elections, a growing line of research in computational social choice, primarily concerns the use of constraints to ensure fairness. Recent work proposed a model to find a diverse \emph{and} representative committee…
We consider how selfish agents are likely to share revenues derived from maintaining connectivity between important network servers. We model a network where a failure of one node may disrupt communication between other nodes as a…
Multi-winner voting is the process of selecting a fixed-size set of representative candidates based on voters' preferences. It occurs in applications ranging from politics (parliamentary elections) to the design of modern computer…
For many voting rules, it is NP-hard to compute a successful manipulation. However, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. We study empirically…
Hierarchical simple games - both disjunctive and conjunctive - are natural generalizations of simple majority games. They take their origin in the theory of secret sharing. Another important generalization of simple majority games with…
Finding a counterfeit coin with the different weight from a set of visually identical coin using a balance, usually a two-armed balance, known as the balance question, is an intersting and inspiring question. Its variants involve…
This paper defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the…
Strategic manipulation of elections is typically studied in the context of promoting individual candidates. In parliamentary elections, however, the focus shifts: voters may care more about the overall governing coalition than the…
Members of a shareholder meeting or legislative committee have greater or smaller voting power than meets the eye if the nucleolus of the induced majority game differs from the voting weight distribution. We establish a new sufficient…
In the impartial selection problem, a subset of agents up to a fixed size $k$ among a group of $n$ is to be chosen based on votes cast by the agents themselves. A selection mechanism is impartial if no agent can influence its own chance of…
We propose models for lobbying in a probabilistic environment, in which an actor (called "The Lobby") seeks to influence voters' preferences of voting for or against multiple issues when the voters' preferences are represented in terms of…
We compare the notions "Decisiveness" and "Success" for certain weighted voting systems and various underlying voting measures. In particular, we compute the success rate for the Shapley-Shubik meassure and, more generally, for Common…
We study the problem of fairly allocating indivisible goods to agents with weights corresponding to their entitlements. Previous work has shown that, when agents have binary additive valuations, the maximum weighted Nash welfare rule is…
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…
Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…
Often the rows (cases, objects) of a dataset have weights. For instance, the weight of a case may reflect the number of times it has been observed, or its reliability. For analyzing such data many rowwise weighted techniques are available,…
We introduce a game where players selfishly choose a resource and endure a cost depending on the number of players choosing nearby resources. We model the influences among resources by a weighted graph, directed or not. These games are…
In this paper, a novel approach for the optimal combination of binary classifiers is proposed. The classifier combination problem is approached from a Game Theory perspective. The proposed framework of adapted weighted majority rules (WMR)…