Related papers: Computing voting power in easy weighted voting gam…
Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…
A new game-theoretic approach for combining multiple classifiers is proposed. A short introduction in Game Theory and coalitions illustrate the way any collective decision scheme can be viewed as a competitive game of coalitions that are…
We introduce a new simple game, which is referred to as the complementary weighted multiple majority game (C-WMMG for short). C-WMMG models a basic cooperation rule, the complementary cooperation rule, and can be taken as a sister model of…
Given a system where the real-valued states of the agents are aggregated by a function to a real-valued state of the entire system, we are interested in the influence or importance of the different agents for that function. This generalizes…
We prove that the constructive weighted coalitional manipulation problem for the Schulze voting rule can be solved in polynomial time for an unbounded number of candidates and an unbounded number of manipulators.
Voting theory has become increasingly integrated with computational social choice and multiagent systems. Computational complexity has been extensively used as a shield against manipulation of voting systems, however for several voting…
Quantifying the contribution of database facts to query answers has been studied as means of explanation. The Banzhaf value, originally developed in Game Theory, is a natural measure of fact contribution, yet its efficient computation for…
Voting is a commonly applied method for the aggregation of the preferences of multiple agents into a joint decision. If preferences are binary, i.e., "yes" and "no", every voting system can be described by a (monotone) Boolean function…
A proposal in a weighted voting game is accepted if the sum of the (non-negative) weights of the "yea" voters is at least as large as a given quota. Several authors have considered representations of weighted voting games with minimum sum,…
We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…
The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…
Based on Holler (1982) and Armijos-Toro et al. (2021) we propose two power indices to measure the influence of the players in the class of weighted majority games in partition function form. We compare these new power indices with their…
Within the domain of game theory, power indexes are defined as functions that quantify the influence of individual participants in collective decision-making processes. Felsenthal [D. Felsenthal. A Well-Behaved Index of a Priori P-Power for…
Consider an election between k candidates in which each voter votes randomly (but not necessarily independently) and suppose that there is a single candidate that every voter prefers (in the sense that each voter is more likely to vote for…
We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…
This paper contributes to the program of numerical characterisation and classification of simple games outlined in the classical monograph of von Neumann and Morgenstern (1944). One of the most fundamental questions of this program is what…
A natural partial ordering exists on the set of all weighted games and, more broadly, on all linear games. We describe several properties of the partially ordered sets formed by these games and utilize this perspective to enumerate proper…
We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…
The International Monetary Fund is one of the largest international organizations using a weighted voting system. The weights of its 188 members are determined by a fixed amount of basic votes plus some extra votes for so-called Special…
We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player $i$'s prediction…