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Plants offer a paradoxical model for interaction: they are ambient, low-demand presences that nonetheless shape atmosphere, routines, and relationships through temporal rhythms and subtle expressions. In contrast, most human-robot…
We develop NL2INTERFACE to explore the potential of generating usable interactive multi-visualization interfaces from natural language queries. With NL2INTERFACE, users can directly write natural language queries to automatically generate a…
Generating natural questions from an image is a semantic task that requires using visual and language modality to learn multimodal representations. Images can have multiple visual and language contexts that are relevant for generating…
The virtuosity of language models like GPT-3 opens a new world of possibility for human-AI collaboration in writing. In this paper, we present a framework in which generative language models are conceptualized as multiverse generators. This…
Fictional languages have become increasingly popular over the recent years appearing in novels, movies, TV shows, comics, and video games. While some of these fictional languages have a complete vocabulary, most do not. We propose a deep…
The metaverse has gained significant attention from various industries due to its potential to create a fully immersive and interactive virtual world. However, the integration of deepfakes in the metaverse brings serious security…
Virtual Assistant technology is rapidly proliferating to improve productivity in a variety of tasks. While several virtual assistants for everyday tasks are well-known (e.g., Siri, Cortana, Alexa), assistants for specialty tasks such as…
This paper presents Amnestic Forgery, an ontology for metaphor semantics, based on MetaNet, which is inspired by the theory of Conceptual Metaphor. Amnestic Forgery reuses and extends the Framester schema, as an ideal ontology design…
Creating written products is essential to modern life, including writings about one's identity and personal experiences. However, writing is often a difficult activity that requires extensive effort to frame the central ideas, the pursued…
Tabletop fantasy role-playing games (TFRPGs) have existed in offline and online contexts for many decades, yet are rarely featured in scientific literature. This paper presents a case study where TFRPGs were used to generate and collect…
This paper presents a novel exploration of the interaction between generative AI models, visualization, and narrative generation processes, using OpenAI's GPT as a case study. We look at the question "Where Does Generativeness Comes From",…
Foundation models for vision and language are the basis of AI applications across numerous sectors of society. The success of these models stems from their ability to mimic human capabilities, namely visual perception in vision models, and…
This paper deals with the semantic interpretation of information resources (e.g., images, videos, 3D models). We present a case study of an approach based on semantic and context dependent similarity applied to the industrial design.…
Semantic heterogeneity remains a problem when interoperating with data from sources of different scopes and knowledge domains. Causes for this challenge are context-specific requirements (i.e. no "one model fits all"), different data…
We define "visual story-writing" as using visual representations of story elements to support writing and revising narrative texts. To demonstrate this approach, we developed a text editor that automatically visualizes a graph of entity…
Although a GUI largely replaces textual descriptions by graphical icons, the textual items are not completely removed. The textual items are inevitably used in window titles, message boxes, help items, menu items and popup items. Textual…
This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the physical world. The virtual reality concept is familiar to us…
General design principles for visualization have been relatively well-established based on a combination of cognitive and perceptual theory and empirical evaluations over the past 20 years. To determine how these principles hold up across…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
Nowadays computer science can create digital worlds that deeply immerse users; it can also process in real time brain activity to infer their inner states. What marvels can we achieve with such technologies? Go back to displaying text. And…