Related papers: Introducing a Hybrid Method of Radiative Transfer …
We present the first implementation of hyperbolic thermal conduction in smoothed particle hydrodynamics (SPH). Hyperbolic conduction is a physically-motivated alternative to traditional, parabolic conduction. It incorporates a relaxation…
We present a series of 2-d ($r,\phi$) hydrodynamic simulations of marginally self gravitating disks around protostars using an SPH code. We implement simple dynamical heating and we cool each location as a black body, using a photosphere…
There have been some issues in the past in attempts to simulate magnetic fields using the Smoothed Particle Hydrodynamics (SPH) method. SPH is well suited to star formation problems because of its Lagrangian nature. We present new, stable…
Our aim is to study the thermal and dynamical evolution of protoplanetary disks in global simulations, including the physics of radiation transfer and magneto-hydrodynamic (MHD) turbulence caused by the magneto-rotational instability. We…
The development of radiation hydrodynamical methods that are able to follow gas dynamics and radiative transfer self-consistently is key to the solution of many problems in numerical astrophysics. Such fluid flows are highly complex, rarely…
A discrete spherical harmonics method is developed for the radiative transfer problem in inhomogeneous polarized planar atmosphere illuminated at the top by a collimated sunlight while the bottom reflects the radiation. The method expands…
We review existing SPH setup methods and outline their advantages, limitations and drawbacks. We present a new method for constructing initial conditions for smoothed particle hydrodynamics (SPH) simulations, which may also be of interest…
We present in this paper the numerical treatment of the coupling between hydrodynamics and radiative transfer. The fluid is modeled by classical conservation laws (mass, momentum and energy) and the radiation by the grey moment $M_1$…
There are some traces of the existence of internal ocean in some icy moons, such as the vapor plumes of Europa and Enceladus. This implies a region of liquid water beneath the surface ice shell. Since liquid water would be essential for the…
A new consistent, spatially adaptive, smoothed particle hydrodynamics (SPH) method for Fluid-Structure Interactions (FSI) is presented. The method combines several attributes that have not been simultaneously satisfied by other SPH methods.…
We describe a new algorithm for including the dynamical effects of ionizing radiation in SPH simulations, and we present several examples of how the algorithm can be applied to problems in star formation. We use the HEALPix software to…
We present a radiation-hydrodynamics (RHD) scheme that enables 3D simulations resolving both protostellar interiors and their surrounding accretion flows within a single framework, to clarify how a protostar evolves while interacting with…
Approximate methods to estimate solutions to the radiative transfer equation are essential for the understanding of atmospheres of exoplanets and brown dwarfs. The simplest and most popular choice is the "two-stream method" which is often…
Starting from the single graphics processing unit (GPU) version of the Smoothed Particle Hydrodynamics (SPH) code DualSPHysics, a multi-GPU SPH program is developed for free-surface flows. The approach is based on a spatial decomposition…
Smoothed particle hydrodynamics (SPH) has been extensively studied in computer graphics to animate fluids with versatile effects. However, SPH still suffers from two numerical difficulties: the particle deficiency problem, which will…
Diffuse-interface theory provides a foundation for the modeling and simulation of microstructure evolution in a very wide range of materials, and for the tracking/capturing of dynamic interfaces between different materials on larger scales.…
We summarize the ideas that led to the Adaptive Smoothed Particle Hydrodynamics (ASPH) algorithm, with anisotropic smoothing and shock-tracking. We then identify a serious new problem for SPH simulations with shocks and radiative cooling…
We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of…
We suggest a novel discretisation of the momentum equation for Smoothed Particle Hydrodynamics (SPH) and show that it significantly improves the accuracy of the obtained solutions. Our new formulation which we refer to as relative pressure…
Close interactions and mass transfer in binary stars can lead to the formation of many different exotic stellar populations, but detailed modeling of mass transfer is a computationally challenging problem. Here, we present an alternate…