Related papers: Content Sharing for Mobile Devices
Billions of Machine Type Communication (MTC) devices are foreseen to be deployed in next ten years and therefore potentially open a new market for next generation wireless network. However, MTC applications have different characteristics…
Stream media content caching is a key enabling technology to promote the value chain of future urban vehicular networks. Nevertheless, the high mobility of vehicles, intermittency of information transmissions, high dynamics of user…
This paper analyzes and compares different incentive mechanisms for a master to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications. To collect massive sensitive data from users, we…
Multi-Path TCP (MPTCP) is a new transport protocol that enables systems to exploit available paths through multiple network interfaces. MPTCP is particularly useful for mobile devices, which usually have multiple wireless interfaces.…
With the development of mobile technology, mobile virtual worlds have attracted massive users. To improve scalability, a peer-to-peer virtual world provides the solution to accommodate more users without increasing hardware investment. In…
Mobile Communication marketplace has stressed that "content is king" ever since the initial footsteps for Next Generation Networks like 3G, 3GPP, IP Multimedia subsystem (IMS) services. However, many carriers and content providers have…
We consider the caching of content in the mobile devices in a dense wireless network using maximum distance separable (MDS) codes. We focus on an area, served by a base station (BS), where mobile devices move around according to a random…
Internet of Things (IoT) has triggered a rapid increase in the number of connected devices and new use cases of wireless communications. To meet the new demands, the fifth generation (5G) of wireless communication systems features native…
Model Context Protocol (MCP) has recently gained increased attention within the AI community for providing a standardized way for large language models (LLMs) to interact with external tools and services, significantly enhancing their…
Cooperative automated vehicles exchange information to assist each other in creating a more precise and extended view of their surroundings, with the aim of improving automated-driving decisions. This paper addresses the need for scalable…
Mobile P2P technology provides a scalable approach to content delivery to a large number of users on their mobile devices. In this work, we study the dissemination of a \emph{single} content (e.g., an item of news, a song or a video clip)…
Content dissemination networks are pervasive in todays Internet. Examples of content dissemination networks include peer-to-peer networks (P2P), content distribution networks (CDN) and information centric networks (ICN). In this paper, we…
Crowd-sourced video distribution is frequently of interest in the local vicinity. In this paper, we propose a novel design to transfer such content over opportunistic networks with adaptive quality encoding to achieve reasonable delay…
This paper investigates the use of WiFi and mobile device-to-device networks, with vehicular ad hoc networks being a typical example, as a complementary means to offload and reduce the traffic load of cellular networks. A novel cooperative…
Mobile-edge computing (MEC) and wireless power transfer (WPT) have been recognized as promising techniques in the Internet of Things (IoT) era to provide massive low-power wireless devices with enhanced computation capability and…
Increasingly, connected cars are becoming a decentralized data platform. With greater autonomy, they have growing needs for computation and perceiving the world around them through sensors. While todays generation of vehicles carry all the…
We consider decentralized optimization problems in which a number of agents collaborate to minimize the average of their local functions by exchanging over an underlying communication graph. Specifically, we place ourselves in an…
Positive social interactions can occur in groups of many shapes and sizes, spanning from small and private to large and open. However, social media tends to binarize our experiences into either isolated small groups or into large public…
We consider a wireless distributed computing system, in which multiple mobile users, connected wirelessly through an access point, collaborate to perform a computation task. In particular, users communicate with each other via the access…
Large language models are increasingly used as orchestrators of external tools via the Model Context Protocol (MCP), but MCP is built for software services with megabytes of memory and does not descend to the microcontrollers that dominate…