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Related papers: Improved Approximations for Guarding 1.5-Dimension…

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In the continuous 1.5-dimensional terrain guarding problem we are given an $x$-monotone chain (the \emph{terrain} $T$) and ask for the minimum number of point guards (located anywhere on $T$), such that all points of $T$ are covered by at…

Computational Geometry · Computer Science 2014-07-29 Stephan Friedrichs , Michael Hemmer , Christiane Schmidt

In this paper, we consider the 1.5-dimensional orthogonal terrain guarding problem. In this problem, we assign an x-monotone chain T because each edge is either horizontal or vertical, and determine the minimal number of vertex guards for…

Computational Geometry · Computer Science 2018-05-10 Wei-Yu Lai , Tien-Ruey Hsiang

Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…

Computational Geometry · Computer Science 2016-05-19 Yangdi Lyu , Alper Üngör

In the NP-hard continuous 1.5D Terrain Guarding Problem (TGP) we are given an $x$-monotone chain of line segments in $\mathbb{R}^2$ (the terrain $T$) and ask for the minimum number of guards (located anywhere on $T$) required to guard all…

Computational Geometry · Computer Science 2016-06-28 Stephan Friedrichs , Michael Hemmer , James King , Christiane Schmidt

A set $G$ of points on a 1.5-dimensional terrain, also known as an $x$-monotone polygonal chain, is said to guard the terrain if any point on the terrain is 'seen' by a point in $G$. Two points on the terrain see each other if and only if…

Computational Geometry · Computer Science 2009-07-08 James King , Erik Krohn

Herein, we consider the continuous 1.5-dimensional(1.5D) terrain guarding problem with two-sided guarding. We provide an x-monotone chain T and determine the minimal number of vertex guards such that all points of T have been two-sided…

Computational Geometry · Computer Science 2018-05-08 Wei-Yu Lai , Tien-Ruey Hsiang

We propose precise notions of what it means to guard a domain "robustly", under a variety of models. While approximation algorithms for minimizing the number of (precise) point guards in a polygon is a notoriously challenging area of…

Computational Geometry · Computer Science 2024-03-19 Rathish Das , Omrit Filtser , Matthew J. Katz , Joseph S. B. Mitchell

We consider a variant of the art gallery problem where all guards are limited to seeing to the right inside a monotone polygon. We call such guards: half-guards. We provide a polynomial-time approximation for point guarding the entire…

Computational Geometry · Computer Science 2022-04-29 Hannah Miller Hillberg , Erik Krohn , Alex Pahlow

The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such…

Computational Geometry · Computer Science 2019-07-03 Stav Ashur , Omrit Filtser , Matthew J. Katz

We present an optimal, linear-time algorithm for the following version of terrain guarding: given a 1.5D terrain and a horizontal line, place the minimum number of guards on the line to see all of the terrain. We prove that the cardinality…

Computational Geometry · Computer Science 2019-06-04 Ovidiu Daescu , Stephan Friedrichs , Hemant Malik , Valentin Polishchuk , Christiane Schmidt

We study the problem of guarding the boundary of a simple polygon with a minimum number of guards such that each guard covers a contiguous portion of the boundary. First, we present a simple greedy algorithm for this problem that returns a…

Computational Geometry · Computer Science 2025-05-09 Ahmad Biniaz , Anil Maheshwari , Joseph S. B. Mitchell , Saeed Odak , Valentin Polishchuk , Thomas Shermer

We provide an O(log log OPT)-approximation algorithm for the problem of guarding a simple polygon with guards on the perimeter. We first design a polynomial-time algorithm for building epsilon-nets of size O(1/epsilon log log 1/epsilon) for…

Computational Geometry · Computer Science 2010-01-26 James King , David Kirkpatrick

The art gallery problem enquires about the least number of guards that are sufficient to ensure that an art gallery, represented by a polygon $P$, is fully guarded. In 1998, the problems of finding the minimum number of point guards, vertex…

Computational Geometry · Computer Science 2016-05-03 Pritam Bhattacharya , Subir Kumar Ghosh , Bodhayan Roy

Given an $x$-monotone polygonal chain $T$ with $n$ vertices, and an integer $k$, we consider the problem of finding the lowest horizontal line $L$ lying above $T$ with $k$ point guards lying on $L$, so that every point on the chain is…

Computational Geometry · Computer Science 2025-05-06 Byeonguk Kang , Hwi Kim , Hee-Kap Ahn

The problem of finding the shortest path for a vehicle visiting a given sequence of target points subject to the motion constraints of the vehicle is an important problem that arises in several monitoring and surveillance applications…

Robotics · Computer Science 2016-04-19 Sivakumar Rathinam , Pramod Khargonekar

We investigate the problem of using mobile robots equipped with 2D range sensors to optimally guard perimeters or regions, i.e., 1D or 2D sets. Given such a set of arbitrary shape to be guarded, and $k$ mobile sensors where the $i$-th…

Robotics · Computer Science 2020-06-11 Si Wei Feng , Jingjin Yu

We investigate the problem of optimally assigning a large number of robots (or other types of autonomous agents) to guard the perimeters of closed 2D regions, where the perimeter of each region to be guarded may contain multiple disjoint…

Robotics · Computer Science 2019-05-14 Si Wei Feng , Shuai D. Han , Kai Gao , Jingjin Yu

Given a simple polygon $\cal P$, in the Art Gallery problem the goal is to find the minimum number of guards needed to cover the entire $\cal P$, where a guard is a point and can see another point $q$ when $\overline{pq}$ does not cross the…

Computational Geometry · Computer Science 2021-12-03 Arash Vaezi , Mohammad Ghodsi

The art gallery problem enquires about the least number of guards sufficient to ensure that an art gallery, represented by a simple polygon $P$, is fully guarded. Most standard versions of this problem are known to be NP-hard. In 1987,…

Computational Geometry · Computer Science 2018-04-12 Pritam Bhattacharya , Subir Kumar Ghosh , Sudebkumar Pal

A 1.5D imprecise terrain is an $x$-monotone polyline with fixed $x$-coordinates, the $y$-coordinate of each vertex is not fixed but is constrained to be in a given vertical interval. A 2.5D imprecise terrain is a triangulation with fixed…

Computational Geometry · Computer Science 2026-01-21 Bradley McCoy , Binhai Zhu
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