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The disruption to tourism and travel caused by the COVID-related health crisis highlighted the potential of virtual tourism to provide a universally accessible way to engage in cultural experiences. 360-degree virtual tours, showing a…

Human-Computer Interaction · Computer Science 2023-10-18 Roman Shikhri , Lev Poretski , Joel Lanir

Metaverse is an immersive shared space that remote users can access through virtual and augmented reality interfaces, enabling their avatars to interact with each other and the surrounding. Although digital objects can be manipulated,…

Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public,…

Human-Computer Interaction · Computer Science 2025-08-25 Linda Hirsch , Florian Müller , Mari Kruse , Andreas Butz , Robin Welsch

Urbanization and its problems require an in-depth and comprehensive understanding of urban dynamics, especially the complex and diversified lifestyles in modern cities. Digitally acquired data can accurately capture complex human activity,…

Physics and Society · Physics 2022-09-27 Yanni Yang , Alex Pentland , Esteban Moro

With the advances in sensors and computer networks an increased number of Mixed Reality (MR) applications require large amounts of information from the real world. Such information is collected through sensors (e.g. position and orientation…

Networking and Internet Architecture · Computer Science 2018-11-30 Felix G. Hamza-Lup , Charles Hughes , Jannick P. Rolland

In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused about the usage of anthropometry in clothing industry and avatar generation of virtual garment fitting.…

Human-Computer Interaction · Computer Science 2022-04-05 Hashini Gunatilake , Dulaji Hidellaarachchi , Sandra Perera , Damitha Sandaruwan , Maheshya Weerasinghe

Animating realistic avatars requires using high quality animations for every possible state the avatar can be in. This includes actions like walking or running, but also subtle movements that convey emotions and personality. Idle…

Human-Computer Interaction · Computer Science 2026-05-13 Eneko Atxa Landa , Elena Lazkano , Igor Rodriguez , Itsaso Rodríguez-Moreno , Itziar Irigoien

It is common to advise against using 3D to visualize abstract data such as networks, however Ware and Mitchell's 2008 study showed that path tracing in a network is less error prone in 3D than in 2D. It is unclear, however, if 3D retains…

Human-Computer Interaction · Computer Science 2022-07-26 Michael J. McGuffin , Ryan Servera , Marie Forest

Vehicular Ad-hoc Networks (VANET) are self-organized, distributed communication networks built up from moving vehicles where each node is characterized by variable speed, strict limits of freedom in movement patterns and a variety of…

Networking and Internet Architecture · Computer Science 2013-04-17 Alice Castellano , Francesca Cuomo

Self-awareness is a critical factor in social human-human interaction and, hence, in social HCI interaction. Increasing self-awareness through mirrors or video recordings is common in face-to-face trainings, since it influences antecedents…

Cognition has been found to constrain several aspects of human behaviour, such as the number of friends and the number of favourite places a person keeps stable over time. This limitation has been empirically defined in the physical and…

Computers and Society · Computer Science 2019-04-23 Marco De Nadai , Angelo Cardoso , Antonio Lima , Bruno Lepri , Nuria Oliver

Understanding multi-vehicle interactive behaviors with temporal sequential observations is crucial for autonomous vehicles to make appropriate decisions in an uncertain traffic environment. On-demand similarity measures are significant for…

Machine Learning · Computer Science 2020-03-13 Qin Lin , Wenshuo Wang , Yihuan Zhang , John Dolan

The integration of collaborative robots (cobots) in industrial settings raises concerns about worker well-being, particularly due to reduced social interactions. Avatars - designed to facilitate worker interactions and engagement - are…

Human-Computer Interaction · Computer Science 2025-06-11 Stina Klein , Pooja Prajod , Katharina Weitz , Matteo Lavit Nicora , Dimitra Tsovaltzi , Elisabeth André

This paper presents our solution to the AVA-Kinetics Crossover Challenge of ActivityNet workshop at CVPR 2021. Our solution utilizes multiple types of relation modeling methods for spatio-temporal action detection and adopts a training…

Computer Vision and Pattern Recognition · Computer Science 2021-06-17 Yutong Feng , Jianwen Jiang , Ziyuan Huang , Zhiwu Qing , Xiang Wang , Shiwei Zhang , Mingqian Tang , Yue Gao

Exploring online behavior change is imperative for societal progress in the context of 21st-century challenges. We analyze 148 articles (2000-2023) focusing on behavior change in the digital space and build a map that categorizes behaviors,…

Computers and Society · Computer Science 2025-12-15 Arianna Pera , Gianmarco de Francisci Morales , Luca Maria Aiello

What predicts a neighborhood's resilience and adaptability to essential public health policies and shelter-in-place regulations that prevent the harmful spread of COVID-19? To answer this question, in this paper we present a novel…

Physics and Society · Physics 2024-05-17 Hasan Alp Boz , Mohsen Bahrami , Selim Balcisoy , Burcin Bozkaya , Nina Mazar , Aaron Nichols , Alex Pentland

Social online games like Minecraft and Roblox have become increasingly integral to children's daily lives. Our study explores how children aged 8 to 13 create and customize avatars in these virtual environments. Through semi-structured…

Emerging research suggests that the extent to which activity spaces -- the collection of an individual's routine activity locations -- overlap provides important information about the functioning of a city and its neighborhoods. To study…

Applications · Statistics 2019-03-20 Wenna Xi , Catherine A. Calder , Christopher R. Browning

Nowadays as the world population has become more interconnected and is relying on faster transportation methods, simplified connections and shorter commuting times, we witness a rapid increase in human mobility. In this situation unveiling…

Social and Information Networks · Computer Science 2017-06-13 Karim Keramat Jahromi

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons