Related papers: Compound Node-Kayles on Paths
This paper extends the work started in 2002 by Demaine, Demaine and Verill (DDV) on coin-moving puzzles. These puzzles have a long history in the recreational literature, but were first systematically analyzed by DDV, who gave a full…
The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…
We extend the study of the 2-Solo Chess problem which was first introduced by Aravind, Misra, and Mittal in 2022. 2-Solo Chess is a single-player variant of chess in which the player must clear the board via captures such that only one…
We study a general class of nonlinear second-order variational inequalities with interconnected bilateral obstacles, related to a multiple modes switching game. Under rather weak assumptions, using systems of penalized unilateral backward…
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
We consider the abstract structure of the monoid M of mis\`ere impartial game values. Several new results are presented, including a proof that the group of fractions of M is almost torsion-free; a method of calculating the number of…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
The well-known Disjoint Paths problem is to decide if a graph contains k pairwise disjoint paths, each connecting a different terminal pair from a set of k distinct pairs. We determine, with an exception of two cases, the complexity of the…
Over the years, researchers have studied the complexity of several decision versions of Nash equilibrium in (symmetric) two-player games (bimatrix games). To the best of our knowledge, the last remaining open problem of this sort is the…
This article is devoted to various methods (optimal transport, fixed-point, ordinary differential equations) to obtain existence and/or uniqueness of Cournot-Nash equilibria for games with a continuum of players with both attractive and…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
We give a new proof that any candy-passing game on a graph G with at least 4|E(G)|-|V(G)| candies stabilizes. (This result was first proven in arXiv:0807.4450.) Unlike the prior literature on candy-passing games, we use methods from the…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game $\text{NimG}$, introduced by Stockmann in 2004 and the game $\text{Vertex Geography}$ on both…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
A long-standing conjecture of Kelly states that every regular tournament on n vertices can be decomposed into (n-1)/2 edge-disjoint Hamilton cycles. We prove this conjecture for large n. In fact, we prove a far more general result, based on…
In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…
In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…
This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…