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In many real world situations, collective decisions are made using voting and, in scenarios such as committee or board elections, employing voting rules that return multiple winners. In multi-winner approval voting (AV), an agent submits a…

Computer Science and Game Theory · Computer Science 2020-12-08 Jaelle Scheuerman , Jason Harman , Nicholas Mattei , K. Brent Venable

Approval-preferential voting is problematical since it combines two different kinds of information that could by themselves lead to different choices. This article analyses the problem and studies a new proposal to deal with it. The…

Computer Science and Game Theory · Computer Science 2021-01-12 Rosa Camps , Xavier Mora , Laia Saumell

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

We study the parameterized control complexity of fallback voting, a voting system that combines preference-based with approval voting. Electoral control is one of many different ways for an external agent to tamper with the outcome of an…

Computational Complexity · Computer Science 2010-04-22 Gábor Erdélyi , Michael Fellows

Participatory budgeting (PB) is a democratic paradigm whereby voters decide on a set of projects to fund with a limited budget. We consider PB in a setting where voters report ordinal preferences over projects and have (possibly) asymmetric…

Computer Science and Game Theory · Computer Science 2020-12-11 Haris Aziz , Barton E. Lee

Proportional representation (PR) is often discussed in voting settings as a major desideratum. For the past century or so, it is common both in practice and in the academic literature to jump to single transferable vote (STV) as the…

Computer Science and Game Theory · Computer Science 2018-06-05 Haris Aziz , Barton Lee

Social choice is replete with various settings including single-winner voting, multi-winner voting, probabilistic voting, multiple referenda, and public decision making. We study a general model of social choice called Sub-Committee Voting…

Computer Science and Game Theory · Computer Science 2017-11-17 Haris Aziz , Barton E. Lee

Today, Internet involves many actors who are making revenues on it (operators, companies, service providers,...). It is therefore important to be able to make fair decisions in this large-scale and highly competitive economical ecosystem.…

Networking and Internet Architecture · Computer Science 2012-05-01 François Durand , Fabien Mathieu , Ludovic Noirie

We consider elections where both voters and candidates can be associated with points in a metric space and voters prefer candidates that are closer to those that are farther away. It is often assumed that the optimal candidate is the one…

Computer Science and Game Theory · Computer Science 2019-01-23 Grzegorz Pierczyński , Piotr Skowron

Constructive election control considers the problem of an adversary who seeks to sway the outcome of an electoral process in order to ensure that their favored candidate wins. We consider the computational problem of constructive election…

Computer Science and Game Theory · Computer Science 2019-12-02 Jasper Lu , David Kai Zhang , Zinovi Rabinovich , Svetlana Obraztsova , Yevgeniy Vorobeychik

Ranked Choice Voting (RCV) and Single Transferable Voting (STV) are widely valued; but are complex to understand due to intricate per-round vote transfers. Questions like determining how far a candidate is from winning or identifying…

Computer Science and Game Theory · Computer Science 2024-07-22 Sanyukta Deshpande , Nikhil Garg , Sheldon Jacobson

We study the complexity of candidate control in participatory budgeting elections. The goal of constructive candidate control is to ensure that a given candidate wins by either adding or deleting candidates from the election (in the…

Computer Science and Game Theory · Computer Science 2026-01-26 Piotr Faliszewski , Łukasz Janeczko , Dušan Knop , Jan Pokorný , Šimon Schierreich , Mateusz Słuszniak , Krzysztof Sornat

In many real world situations, collective decisions are made using voting. Moreover, scenarios such as committee or board elections require voting rules that return multiple winners. In multi-winner approval voting (AV), an agent may vote…

Computer Science and Game Theory · Computer Science 2019-05-31 Jaelle Scheuerman , Jason L. Harman , Nicholas Mattei , K. Brent Venable

Simplified verifiable re-encryption mix-net (SVRM) is revised and a scheme for e-voting systems is developed based on it. The developed scheme enables e-voting systems to satisfy all essential requirements of elections. Namely, they satisfy…

Cryptography and Security · Computer Science 2015-12-18 Shinsuke Tamura , Hazim A. Haddad , Nazmul Islam , Kazi Md. Rokibul Alam

Control and bribery are settings in which an external agent seeks to influence the outcome of an election. Faliszewski et al. [FHHR07] proved that Llull voting (which is here denoted by Copeland^1) and a variant (here denoted by Copeland^0)…

Computer Science and Game Theory · Computer Science 2007-12-10 Piotr Faliszewski , Edith Hemaspaandra , Lane A. Hemaspaandra , Jörg Rothe

The Skating System, which originated from the scrutineering system in dance sport tournaments, can be formulated as a voting system: We introduce and formalize the Skating System Single (SkS, for short), a new voting system embedded into…

Computer Science and Game Theory · Computer Science 2025-12-01 Laryssa Horn , Paul Nüsken , Jörg Rothe , Tessa Seeger

In the context of computational social choice, we study voting methods that assign a set of winners to each profile of voter preferences. A voting method satisfies the property of positive involvement (PI) if for any election in which a…

Computer Science and Game Theory · Computer Science 2021-06-23 Wesley H. Holliday , Eric Pacuit

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…

Computer Science and Game Theory · Computer Science 2015-09-09 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Toby Walsh

Determining the complexity of election attack problems is a major research direction in the computational study of voting problems. The paper "Towards completing the puzzle: complexity of control by replacing, adding, and deleting…

Computer Science and Game Theory · Computer Science 2023-05-29 Zack Fitzsimmons , Edith Hemaspaandra

Proportional representation (PR) is a fundamental principle of many democracies world-wide which employ PR-based voting rules to elect their representatives. The normative properties of these voting rules however, are often only understood…

Computer Science and Game Theory · Computer Science 2018-01-30 Barton E. Lee