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Related papers: Environment Assumptions for Synthesis

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In the synthesis problem, we are given a specification, and we automatically generate a system that satisfies the specification in all environments. We introduce and study {\em synthesis with guided environments} (SGE, for short), where the…

Logic in Computer Science · Computer Science 2025-07-29 Orna Kupferman , Ofer Leshkowitz

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

Robotics · Computer Science 2024-10-14 Karan Muvvala , Morteza Lahijanian

We study the synthesis problem for systems with a parameterized number of processes. As in the classical case due to Church, the system selects actions depending on the program run so far, with the aim of fulfilling a given specification.…

Logic in Computer Science · Computer Science 2019-11-01 Béatrice Bérard , Benedikt Bollig , Mathieu Lehaut , Nathalie Sznajder

In Petri net synthesis we ask whether a given transition system $A$ can be implemented by a Petri net $N$. Depending on the level of accuracy, there are three ways how $N$ can implement $A$: an embedding, the least accurate implementation,…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Raymond Devillers , Ronny Tredup

Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game with complete observation. In many applications, however, the system's environment consists of several distinct entities, and the system…

Logic in Computer Science · Computer Science 2018-09-11 Bernd Finkbeiner , Paul Gölz

In this paper, we study LTLf synthesis under environment specifications for arbitrary reachability and safety properties. We consider both kinds of properties for both agent tasks and environment specifications, providing a complete…

Logic in Computer Science · Computer Science 2023-08-30 Benjamin Aminof , Giuseppe De Giacomo , Antonio Di Stasio , Hugo Francon , Sasha Rubin , Shufang Zhu

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that…

Logic in Computer Science · Computer Science 2018-04-23 Daniel J. Fremont , Sanjit A. Seshia

Many complex cyber-physical systems can be modeled as heterogeneous components interacting with each other in real-time. We assume that the correctness of each component can be specified as a requirement satisfied by the output signals…

Machine Learning · Computer Science 2020-05-19 Sara Mohammadinejad , Jyotirmoy V. Deshmukh , Aniruddh G. Puranic

Synthesis of program parts is very useful for concurrent systems. However, most synthesis approaches do not support common design tasks, like modifying a single process without having to re-synthesize or verify the whole system.…

Logic in Computer Science · Computer Science 2014-11-18 Roderick Bloem , Krishnendu Chatterjee , Swen Jacobs , Robert Koenighofer

We consider the problem of establishing that a program-synthesis problem is unrealizable (i.e., has no solution in a given search space of programs). Prior work on unrealizability has developed some automatic techniques to establish that a…

Programming Languages · Computer Science 2025-03-04 Jinwoo Kim , Loris D'Antoni , Thomas Reps

Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of…

Computer Science and Game Theory · Computer Science 2024-07-17 Daniel Hausmann , Nir Piterman

Program synthesis from incomplete specifications (e.g. input-output examples) has gained popularity and found real-world applications, primarily due to its ease-of-use. Since this technology is often used in an interactive setting,…

Programming Languages · Computer Science 2017-03-13 Vu Le , Daniel Perelman , Oleksandr Polozov , Mohammad Raza , Abhishek Udupa , Sumit Gulwani

In formal synthesis of reactive systems an implementation of a system is automatically constructed from its formal specification. The great advantage of synthesis is that the resulting implementation is correct by construction; therefore…

Logic in Computer Science · Computer Science 2019-01-04 Hadas Kress-Gazit , Hazem Torfah

Reactive synthesis transforms a specification of a reactive system, given in a temporal logic, into an implementation. The main advantage of synthesis is that it is automatic. The main disadvantage is that the implementation is usually very…

Logic in Computer Science · Computer Science 2021-01-01 Tom Baumeister , Bernd Finkbeiner , Hazem Torfah

In the classical synthesis problem, we are given an LTL formula \psi over sets of input and output signals, and we synthesize a system T that realizes \psi: with every input sequences x, the system associates an output sequence T(x) such…

Formal Languages and Automata Theory · Computer Science 2021-09-09 Shaull Almagor , Orna Kupferman

In the synthesis of distributed systems, we automate the development of distributed programs and hardware by automatically deriving correct implementations from formal specifications. For synchronous distributed systems, the synthesis…

Logic in Computer Science · Computer Science 2021-10-19 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

Logic in Computer Science · Computer Science 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer that realizes it against an adversarial environment. Often, a specification contains both Boolean requirements that should be satisfied…

Formal Languages and Automata Theory · Computer Science 2016-04-26 Shaull Almagor , Orna Kupferman , Yaron Velner

In this paper, we investigate the rational synthesis problem for concurrent game structure for a variety of objectives ranging from reachability to Muller condition. We propose a new algorithm that establishes the decidability of the non…

Logic in Computer Science · Computer Science 2018-06-11 Rodica Condurache , Youssouf Oualhadj , Nicolas Troquard