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We consider nonatomic network games with one source and one destination. We examine the asymptotic behavior of the price of anarchy as the inflow increases. In accordance with some empirical observations, we show that, under suitable…

Computer Science and Game Theory · Computer Science 2017-04-04 Riccardo Colini-Baldeschi , Roberto Cominetti , Marco Scarsini

This paper deals with the problem of efficient resource allocation in dynamic infrastructureless wireless networks. Assuming a reactive interference-limited scenario, each transmitter is allowed to select one frequency channel (from a…

Computer Science and Game Theory · Computer Science 2015-02-13 Setareh Maghsudi , Slawomir Stanczak

We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to…

Computer Science and Game Theory · Computer Science 2007-09-05 Sachin Adlakha , Ramesh Johari , Andrea Goldsmith

We develop a game-theoretic framework to investigate the effect of cooperation on the energy efficiency in wireless networks. We address two examples of network architectures, resembling ad-hoc network and network with central…

Networking and Internet Architecture · Computer Science 2014-05-19 Zoran Utkovski , Andrej Gajduk , Lasko Basnarkov , Darko Bosnakovski , Ljupco Kocarev

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

In this work, we propose a game theoretic framework to analyze the behavior of cognitive radios for distributed adaptive channel allocation. We define two different objective functions for the spectrum sharing games, which capture the…

Computer Science and Game Theory · Computer Science 2007-05-23 Nie Nie , Cristina Comaniciu

We model the formation of networks as the result of a game where by players act selfishly to get the portfolio of links they desire most. The integration of player strategies into the network formation model is appropriate for…

Optimization and Control · Mathematics 2012-01-27 Shaun Lichter , Christopher Griffin , Terry Friesz

Social networks on the Internet have seen an enormous growth recently and play a crucial role in different aspects of today's life. They have facilitated information dissemination in ways that have been beneficial for their users but they…

Computer Science and Game Theory · Computer Science 2018-02-23 Ioannis Caragiannis , Panagiotis Kanellopoulos , Alexandros A. Voudouris

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

We model the interaction of several radio devices aiming to obtain wireless connectivity by using a set of base stations (BS) as a non-cooperative game. Each radio device aims to maximize its own spectral efficiency (SE) in two different…

Computer Science and Game Theory · Computer Science 2009-08-13 S. M. Perlaza , E. V. Belmega , S. Lasaulce , M. Debbah

Energy efficiency is gaining importance in wireless communication networks which have nodes with limited energy supply and signal processing capabilities. We present a numerical study of cooperative communication scenarios based on simple…

Networking and Internet Architecture · Computer Science 2014-11-27 Andrej Gajduk , Zoran Utkovski , Lasko Basnarkov , Ljupco Kocarev

In this paper, a game-theoretic model for studying power control for wireless data networks in frequency-selective multipath environments is analyzed. The uplink of an impulse-radio ultrawideband system is considered. The effects of…

Computer Science and Game Theory · Computer Science 2007-07-13 Giacomo Bacci , Marco Luise , H. Vincent Poor

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation processes, which in turn are the theoretical counterpart of…

Computer Science and Game Theory · Computer Science 2016-07-25 Davide Bilò , Luciano Gualà , Stefano Leucci , Guido Proietti

With the blasting increase of wireless data traffic, incumbent wireless service providers (WSPs) face critical challenges in provisioning spectrum resource. Given the permission of unlicensed access to TV white spaces, WSPs can alleviate…

Networking and Internet Architecture · Computer Science 2011-08-09 Feng Zhang , Wenyi Zhang , Qiang Ling

In general, the games are played on a host graph, where each node is a selfish independent agent (player) and each edge has a fixed link creation cost \alpha. Together the agents create a network (a subgraph of the host graph) while…

Computer Science and Game Theory · Computer Science 2009-02-10 Erik D. Demaine , Mohammadtaghi Hajiaghayi , Hamid Mahini , Morteza Zadimoghaddam

Thanks to the rapid development of information technology, the size of the wireless network becomes larger and larger, which makes spectrum resources more precious than ever before. To improve the efficiency of spectrum utilization, game…

Computer Science and Game Theory · Computer Science 2016-11-07 Pan Zhou , Wenqi Wei , Kaigui Bian , Dapeng Oliver Wu , Yuchong Hu , Qian Wang

A wireless relay network (WRN) has recently emerged as an effective way to increase communication capacity and extend a coverage area with a low cost. In the WRN, multiple service providers (SPs) can cooperate to share their resources…

Networking and Internet Architecture · Computer Science 2016-11-15 Xiao Lu , Ping Wang , Dusit Niyato

Representatives of several Internet service providers (ISPs) have expressed their wish to see a substantial change in the pricing policies of the Internet. In particular, they would like to see content providers (CPs) pay for use of the…

Networking and Internet Architecture · Computer Science 2013-10-01 Eitan Altman , Manjesh Kumar Hanawal , Rajesh Sundaresan

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

Computer Science and Game Theory · Computer Science 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…

Computer Science and Game Theory · Computer Science 2017-03-09 Swaprava Nath , Balakrishnan , Narayanaswamy