Related papers: Morphing of Triangular Meshes in Shape Space
In this paper, we investigate the interpolation of surfaces which are obtained from an isoasymptotic curve in 3D-Euclidean space. We prove that there exist a unique $ C^0 $-Hermite surface interpolation related to an isoasymptotic curve…
The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…
The pose of a rigid object is usually regarded as a rigid transformation, described by a translation and a rotation. However, equating the pose space with the space of rigid transformations is in general abusive, as it does not account for…
We consider whether any two triangulations of a polygon or a point set on a non-planar surface with a given metric can be transformed into each other by a sequence of edge flips. The answer is negative in general with some remarkable…
A fundamental way to study 3-manifolds is through the geometric lens, one of the most prominent geometries being the hyperbolic one. We focus on the computation of a complete hyperbolic structure on a connected orientable hyperbolic…
Despite high-dimensionality of images, the sets of images of 3D objects have long been hypothesized to form low-dimensional manifolds. What is the nature of such manifolds? How do they differ across objects and object classes? Answering…
Mechanical metamaterials leverage geometric design to achieve unconventional properties, such as high strength at low density, efficient wave guiding, and complex shape morphing. The ability to control shape changes builds on the complex…
We present and analyze a new finite element method for solving interface problems on a triangular grid. The method locally modifies a given triangulation such that the interfaces are accurately resolved and the maximal angle condition…
The majority of existing large 3D shape datasets contain meshes that lend themselves extremely well to visual applications such as rendering, yet tend to be topologically invalid (i.e, contain non-manifold edges and vertices, disconnected…
When approximating a function that depends on a parameter, one encounters many practical examples where linear interpolation or linear approximation with respect to the parameters prove ineffective. This is particularly true for responses…
Multiscale shape skeletonization on pixel adjacency graphs is an advanced intriguing research subject in the field of image processing, computer vision and data mining. The previous works in this area almost focused on the graph vertices.…
Visual information plays an indispensable role in our daily interactions with environment. Such information is manipulated for a wide range of purposes spanning from basic object and material perception to complex gesture interpretations.…
The space of shapes of a polyhedron with given total angles less than 2\pi at each of its n vertices has a Kaehler metric, locally isometric to complex hyperbolic space CH^{n-3}. The metric is not complete: collisions between vertices take…
A new numerical approach is proposed for the simulation of coupled three-dimensional and one-dimensional elliptic equations (3D-1D coupling) arising from dimensionality reduction of 3D-3D problems with thin inclusions. The method is based…
We consider and discretize a mixed formulation for linear elasticity with weakly imposed symmetry in two and three dimensions. Whereas existing methods mainly deal with simplicial or polygonal meshes, we take advantage of isogeometric…
This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…
It is well known that if there exists a finite set of convex bodies on the plane with non-overlapping interiors, then there is at least one "extremal" one among them, i.e., some one which can be continuously "taken away to the infinity"…
Estimating the body shape and posture of a dressed human subject in motion represented as a sequence of (possibly incomplete) 3D meshes is important for virtual change rooms and security. To solve this problem, statistical shape spaces…
Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. A prominent challenge are partial-to-partial shape matching settings, which occur when the shapes to match are only…
We propose a method for constructing generative models of 3D objects from a single 3D mesh. Our method produces a 3D morphable model that represents shape and albedo in terms of Gaussian processes. We define the shape deformations in…