Related papers: The Minimum Backlog Problem
For a graph $G=(V,E)$, a set $D\subseteq V$ is called a \emph{disjunctive dominating set} of $G$ if for every vertex $v\in V\setminus D$, $v$ is either adjacent to a vertex of $D$ or has at least two vertices in $D$ at distance $2$ from it.…
In the Minimum $d$-Dimensional Arrangement Problem (d-dimAP) we are given a graph with edge weights, and the goal is to find a 1-1 map of the vertices into $\mathbb{Z}^d$ (for some fixed dimension $d\geq 1$) minimizing the total weighted…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
We study the minimum vertex cover problem in the following stochastic setting. Let $G$ be an arbitrary given graph, $p \in (0, 1]$ a parameter of the problem, and let $G_p$ be a random subgraph that includes each edge of $G$ independently…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
One-counter MDPs (OC-MDPs) and one-counter simple stochastic games (OC-SSGs) are 1-player, and 2-player turn-based zero-sum, stochastic games played on the transition graph of classic one-counter automata (equivalently, pushdown automata…
Many of the classic graph problems cannot be solved in the Massively Parallel Computation setting (MPC) with strongly sublinear space per machine and $o(\log n)$ rounds, unless the 1-vs-2 cycles conjecture is false. This is true even on…
We investigate graph problems in the following setting: we are given a graph $G$ and we are required to solve a problem on $G^2$. While we focus mostly on exploring this theme in the distributed CONGEST model, we show new results and…
We consider two natural variants of the problem of minimum spanning tree (MST) of a graph in the parallel setting: MST verification (verifying if a given tree is an MST) and the sensitivity analysis of an MST (finding the lowest cost…
We consider the problem of computing a maximal matching with a distributed algorithm in the presence of batch-dynamic changes to the graph topology. We assume that a graph of $n$ nodes is vertex-partitioned among $k$ players that…
We extend a primal-dual fixed point algorithm (PDFP) proposed in [5] to solve two kinds of separable multi-block minimization problems, arising in signal processing and imaging science. This work shows the flexibility of applying PDFP…
Maximal Matching (MM) is a fundamental graph problem with diverse applications. While state-of-the-art parallel MM algorithms have a total expected work linear in number of edges, they require randomization, iterative graph processing, and…
In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…
In this paper, online game is studied, where at each time, a group of players aim at selfishly minimizing their own time-varying cost function simultaneously subject to time-varying coupled constraints and local feasible set constraints.…
We study the parallel Minority Game, where a group of agents, each having two choices, try to independently decide on a strategy such that they stay on minority between their own two choices. However, there are multiple such groups of…
We present algorithms for the online minimum hitting set problem in geometric range spaces: given a set $P$ of $n$ points in the plane and a sequence of geometric objects that arrive one-by-one, we need to maintain a hitting set at all…
We study the time-bounded reachability problem for continuous-time Markov decision processes (CTMDPs) and games (CTMGs). Existing techniques for this problem use discretisation techniques to break time into discrete intervals, and optimal…
Random selection, leader election, and collective coin flipping are fundamental tasks in fault-tolerant distributed computing. We study these problems in the full-information model where despite decades of study, key gaps remain in our…
We study the computational cost of differential privacy in terms of memory efficiency. While the trade-off between accuracy and differential privacy is well-understood, the inherent cost of privacy regarding memory use remains largely…
Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents,…