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Related papers: The Complexity of Coverage

200 papers

Coverage path planning in a generic known environment is shown to be NP-hard. When the environment is unknown, it becomes more challenging as the robot is required to rely on its online map information built during coverage for planning its…

Robotics · Computer Science 2021-10-19 Javad Heydari , Olimpiya Saha , Viswanath Ganapathy

We study the maximum set coverage problem in the massively parallel model. In this setting, $m$ sets that are subsets of a universe of $n$ elements are distributed among $m$ machines. In each round, these machines can communicate with each…

Data Structures and Algorithms · Computer Science 2024-11-26 Thai Bui , Hoa T. Vu

Cyclic debugging requires repeatable executions. As non-deterministic or real-time systems typically do not have the potential to provide this, special methods are required. One such method is replay, a process that requires monitoring of a…

Software Engineering · Computer Science 2009-09-29 Joel Huselius , Henrik Thane , Daniel Sundmark

We consider the problem of repetitive scenario design where one has to solve repeatedly a scenario design problem and can adjust the sample size (number of scenarios) to obtain a desired level of risk (constraint violation probability). We…

Optimization and Control · Mathematics 2025-09-08 Guillaume O. Berger , Raphaël M. Jungers

The intractability of any problem and the randomness of its solutions have an obvious intuitive connection. However, the challenge till now has been that there is no practical way to firmly establish if the solution to a problem is actually…

Computational Complexity · Computer Science 2020-04-06 Arun U

The probabilistic reachability problems of nondeterministic systems are studied. Based on the existing studies, the definition of probabilistic reachable sets is generalized by taking into account time-varying target set and obstacle. A…

Systems and Control · Electrical Eng. & Systems 2021-08-10 Wei Liao , Taotao Liang , Xiaohui Wei , Qiaozhi Yin

The notion of compliance in Multiset Rewriting Models (MSR) has been introduced for untimed models and for models with discrete time. In this paper we revisit the notion of compliance and adapt it to fit with additional nondeterminism…

Computational Complexity · Computer Science 2018-11-13 Max Kanovich , Tajana Ban Kirigin , Vivek Nigam , Andre Scedrov , Carolyn Talcott

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

Computational Complexity · Computer Science 2023-04-27 Michael C. Chavrimootoo

This paper discusses the complexity of graph pebbling, dealing with both traditional pebbling and the recently introduced game of cover pebbling. Determining whether a configuration is solvable according to either the traditional definition…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson

In the early two-thousands, Recursive Petri nets have been introduced in order to model distributed planning of multi-agent systems for which counters and recursivity were necessary. Although Recursive Petri nets strictly extend Petri nets…

Logic in Computer Science · Computer Science 2023-06-22 Alain Finkel , Serge Haddad , Igor Khmelnitsky

We consider set covering problems where the underlying set system satisfies a particular replacement property w.r.t. a given partial order on the elements: Whenever a set is in the set system then a set stemming from it via the replacement…

Discrete Mathematics · Computer Science 2015-03-17 Friedrich Eisenbrand , Naonori Kakimura , Thomas Rothvoß , Laura Sanità

The purpose of this article is to examine and limit the conditions in which the P complexity class could be equivalent to the NP complexity class. Proof is provided by demonstrating that as the number of clauses in a NP-complete problem…

Computational Complexity · Computer Science 2008-09-07 Jerrald Meek

Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This…

Computer Science and Game Theory · Computer Science 2020-07-09 Daniel Neider , Patrick Totzke , Martin Zimmermann

In random sequential covering, identical objects are deposited randomly, irreversibly, and sequentially; only attempts increasing the coverage are accepted. A finite system eventually gets congested, and we study the statistics of congested…

Probability · Mathematics 2023-03-28 P. L. Krapivsky

We introduce and study coverage games - a novel framework for multi-agent planning in settings in which a system operates several agents but does not have full control on them, or interacts with an environment that consists of several…

Computer Science and Game Theory · Computer Science 2026-03-24 Orna Kupferman , Noam Shenwald

We consider the verification of distributed systems composed of an arbitrary number of asynchronous processes. Processes are identical finite-state machines that communicate by reading from and writing to a shared memory. Beyond the…

Formal Languages and Automata Theory · Computer Science 2023-08-01 Nicolas Waldburger

The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset…

Computer Science and Game Theory · Computer Science 2022-01-17 Niklas Gräf , Till Heller , Sven O. Krumke

We analyze the computational complexity of the video game "CELESTE" and prove that solving a generalized level in it is NP-Complete. Further, we also show how, upon introducing a small change in the game mechanics (adding a new game…

Computational Complexity · Computer Science 2022-12-02 Zeeshan Ahmed , Alapan Chaudhuri , Kunwar Shaanjeet Singh Grover , Ashwin Rao , Kushagra Garg , Pulak Malhotra

We introduce a new decision problem, called Packed Interval Covering (PIC) and show that it is NP-complete.

Computational Complexity · Computer Science 2019-06-11 Abdallah Saffidine , Sébastien Lê Cong , Sophie Pinchinat , François Schwarzentruber