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Modern software systems may exhibit a nondeterministic behavior due to many unpredictable factors. In this work, we propose the node coverage game, a two player turn-based game played on a finite game graph, as a formalization of the…

Software Engineering · Computer Science 2013-12-24 Farn Wang , Jung-Hsuan Wu , Sven Schewe , Chung-Hao Huang

The problem of covering random points in a plane with sets of a given shape has several practical applications in communications and operations research. One especially prominent application is the coverage of randomly-located points of…

Computational Geometry · Computer Science 2022-09-01 Christophter Thron , Anthony Moreno

We introduce the problem of temporal coverability for realizability and synthesis. Namely, given a language of words that must be covered by a produced system, how to automatically produce such a system. We consider the case of coverability…

Logic in Computer Science · Computer Science 2018-04-11 Krishnendu Chatterjee , Nir Piterman

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

Machine Learning · Computer Science 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

The dominating set reconfiguration problem is defined as determining, for a given dominating set problem and two among its feasible solutions, whether one is reachable from the other via a sequence of feasible solutions subject to a certain…

Artificial Intelligence · Computer Science 2025-01-22 Masato Kato , Torsten Schaub , Takehide Soh , Naoyuki Tamura , Mutsunori Banbara

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

Although Dynamic Epistemic Logic (DEL) is an influential logical framework for representing and reasoning about information change, little is known about the computational complexity of its associated decision problems. In fact, we only…

Logic in Computer Science · Computer Science 2013-10-29 Guillaume Aucher , Francois Schwarzentruber

We study the so-called dynamic coverage problem by agents located in some topological graph. The agents must visit all regions of interest but they also should stay connected to the base via multi-hop. We prove that the algorithmic…

Multiagent Systems · Computer Science 2018-10-16 Tristan Charrier , François Schwarzentruber , Eva Soulier

Nested counter systems (NCS) are a generalization of counter systems to higher-order counters. Here, a higher-order counter is allowed to have other (lower-order) counters as elements, instead of just a number. Such systems can be viewed as…

Formal Languages and Automata Theory · Computer Science 2026-05-15 A. R. Balasubramanian , Franzisco Schmidt

Computational complexity is a core theory of computer science, which dictates the degree of difficulty of computation. There are many problems with high complexity that we have to deal, which is especially true for AI. This raises a big…

Computational Complexity · Computer Science 2023-01-10 Chuyu Xiong

We investigate determining the exact bounds of the frequencies of conjunctions based on frequent sets. Our scenario is an important special case of some general probabilistic logic problems that are known to be intractable. We show that…

Computational Complexity · Computer Science 2019-02-05 Nikolaj Tatti

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

Computational Complexity · Computer Science 2013-09-26 Michael Lampis , Valia Mitsou

The graph theoretic concept of maximal independent set arises in several practical problems in computer science as well as in game theory. A maximal independent set is defined by the set of occupied nodes that satisfy some packing and…

Disordered Systems and Neural Networks · Physics 2010-01-28 L. Dall'Asta , P. Pin , A. Ramezanpour

Our goal in this paper is to automatically extract a set of decision rules (rule set) that best explains a classification data set. First, a large set of decision rules is extracted from a set of decision trees trained on the data set. The…

Neural and Evolutionary Computing · Computer Science 2022-09-19 Paul-Amaury Matt , Rosina Ziegler , Danilo Brajovic , Marco Roth , Marco F. Huber

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

Computer Science and Game Theory · Computer Science 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

In model-based testing (MBT) we may have to deal with a non-deterministic model, e.g. because abstraction was applied, or because the software under test itself is non-deterministic. The same test case may then trigger multiple possible…

Software Engineering · Computer Science 2019-09-13 I. S. W. B. Prasetya , Rick Klomp

Assuming a random uniform distribution of n sensor nodes over a virtual grid, this paper addresses the problem of finding the maximum number of connected set covers each ensuring 100% coverage of the query region. The connected sets remain…

Networking and Internet Architecture · Computer Science 2014-02-14 Dibakar Saha , Nabanita Das

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

This paper presents the following results on sets that are complete for NP. 1. If there is a problem in NP that requires exponential time at almost all lengths, then every many-one NP-complete set is complete under length-increasing…

Computational Complexity · Computer Science 2010-02-03 Xiaoyang Gu , John M. Hitchcock , A. Pavan
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