Related papers: Twenty-Five Moves Suffice for Rubik's Cube
The usual representation of quantum algorithms, limited to the process of solving the problem, is physically incomplete. We complete it in three steps: (i) extending the representation to the process of setting the problem, (ii)…
Rubik's Cube (RC) is a well-known and computationally challenging puzzle that has motivated AI researchers to explore efficient alternative representations and problem-solving methods. The ideal situation for planning here is that a problem…
We consider a system of $R$ cubic forms in $n$ variables, with integer coefficients, which define a smooth complete intersection in projective space. Provided $n\geq 25R$, we prove an asymptotic formula for the number of integer points in…
Let G be a bridgeless cubic graph. A well-known conjecture of Berge and Fulkerson can be stated as follows: there exist five perfect matchings of G such that each edge of G is contained in at least one of them. Here, we prove that in each…
Quadratic Programs (QPs) have become a mature technology for the control of robots of all kinds, including humanoid robots. One aspect has been largely overlooked, however, which is the accuracy with which these QPs should be solved. QP…
How many ways, exactly, can a Chess King, always moving forward (i.e. with steps [1,0],[0,1],[1,1]) walk to [100000,200000]? Thanks to the amazing Apagodu-Zeilberger extension of the Almkvist-Zeilberger algorithm, adapted in this article…
Using the 20 questions estimation framework with query-dependent noise, we study non-adaptive search strategies for a moving target over the unit cube with unknown initial location and velocities under a piecewise constant velocity model.…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
This note investigates the combinatorics of permutations underlying the NYT daily word game Waffle. It helps to solve Waffle games and helps to understand why some games are easy to solve while others are very hard. It shows that a perfect…
Modern sampling-based motion planning algorithms typically take between hundreds of milliseconds to dozens of seconds to find collision-free motions for high degree-of-freedom problems. This paper presents performance improvements of more…
We investigate the decomposition problem of balls into finitely many congruent pieces in dimension $d=2k$. In addition, we prove that the $d$ dimensional unit ball $B_d$ can be divided into finitely many congruent pieces if $d=4$ or $d\ge…
Finding numerical solutions describing bubble nucleation is notoriously difficult in more than one field space dimension. Traditional shooting methods fail because of the extreme non-linearity of field evolution over a macroscopic distance…
We study the query complexity on slices of Boolean functions. Among other results we show that there exists a Boolean function for which we need to query all but 7 input bits to compute its value, even if we know beforehand that the number…
We discuss the following folklore problem. On a bookshelf, there are $N$ tomes of the Encyclopedia in random order. Each hour, a librarian takes a tome which stands not on its place, and puts it in its place. Show that the process will…
Placing is a necessary skill for a personal robot to have in order to perform tasks such as arranging objects in a disorganized room. The object placements should not only be stable but also be in their semantically preferred placing areas…
We provide explicit combinatorial formulas for Ottaviani's degree 15 invariant which detects cubics in 5 variables that are sums of 7 cubes. Our approach is based on the chromatic properties of certain graphs and relies on computer searches…
A perfect cuboid is a rectangular parallelepiped whose all linear extents are given by integer numbers, i. e. its edges, its face diagonals, and its space diagonal are of integer lengths. None of perfect cuboids is known thus far. Their…
Given a random k-dimensional cross-section of a hypercube, what is its expected number of vertices? We show that, for a suitable distribution of random slices, the answer is $2^k$, independent of the dimension of the hypercube.
The sliding cubes model is a well-established theoretical framework that supports the analysis of reconfiguration algorithms for modular robots consisting of face-connected cubes. The best algorithm currently known for the reconfiguration…
The 30 MacMahon colored cubes have each face painted with one of six colors and every color appears on at least one face. One puzzle involving these cubes is to create a $2\times2\times2$ model with eight distinct MacMahon cubes to recreate…