English
Related papers

Related papers: VINE -- A numerical code for simulating astrophysi…

200 papers

We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional $N$-body simulations, running on GRAPE-9 system, a special-purpose hardware accelerator for…

Instrumentation and Methods for Astrophysics · Physics 2016-03-23 Toshiyuki Fukushige , Atsushi Kawai

In this study, the gravitational octree code originally optimized for the Fermi, Kepler, and Maxwell GPU architectures is adapted to the Volta architecture. The Volta architecture introduces independent thread scheduling requiring either…

Mathematical Software · Computer Science 2018-11-08 Yohei Miki

We introduce our new binary tree code for neighbour search and gravitational force calculations in an N-particle system. The tree is built in a "top-down" fashion by "recursive coordinate bisection" where on each tree level we split the…

Instrumentation and Methods for Astrophysics · Physics 2011-11-24 Emanuel Gafton , Stephan Rosswog

Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact way and have a computational complexity of O(N^2). Performance can be greatly enhanced via the use of special-purpose accelerator boards like…

To assess how future progress in gravitational microlensing computation at high optical depth will rely on both hardware and software solutions, we compare a direct inverse ray-shooting code implemented on a graphics processing unit (GPU)…

Instrumentation and Methods for Astrophysics · Physics 2015-05-19 N. F. Bate , C. J. Fluke , B. R. Barsdell , H. Garsden , G. F. Lewis

We have preliminary results on the parallelization of a Tree-Code for evaluating gravitational forces in N-body astrophysical systems. For our Cray T3D/CRAFT implementation, we have obtained an encouraging speed-up behavior, which reaches a…

Astrophysics · Physics 2007-05-23 R. Capuzzo-Dolcetta , P. Miocchi

I describe here the performance of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…

Astrophysics · Physics 2009-11-07 R. Valdarnini

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in…

Instrumentation and Methods for Astrophysics · Physics 2012-04-11 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

Large-scale distributed graph-parallel computing is challenging. On one hand, due to the irregular computation pattern and lack of locality, it is hard to express parallelism efficiently. On the other hand, due to the scale-free nature,…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-22 Jie Yan , Guangming Tan , Ninghui Sun

Cosmological simulations of structures and galaxies formations have played a fundamental role in the study of the origin, formation and evolution of the Universe. These studies improved enormously with the use of supercomputers and parallel…

Astrophysics · Physics 2010-11-11 U. Becciani , V. Antonuccio , M. Comparato

Numerical studies of shock waves in large scale systems via kinetic simulations with millions of particles are too computationally demanding to be processed in serial. In this work we focus on optimizing the parallel performance of a…

Computational Physics · Physics 2015-07-10 Jim Howell , Wolfgang Bauer , Dirk Colbry , Rodney Pickett , Alec Staber , Irina Sagert , Terrance Strother

We present performance measurements of direct gravitational N -body simulation on the grid, with and without specialized (GRAPE-6) hardware. Our inter-continental virtual organization consists of three sites, one in Tokyo, one in…

Astrophysics · Physics 2008-11-26 Derek Groen , Simon Portegies Zwart , Steve McMillan , Jun Makino

In this paper, we describe the implementation and performance of GreeM, a massively parallel TreePM code for large-scale cosmological N-body simulations. GreeM uses a recursive multi-section algorithm for domain decomposition. The size of…

Instrumentation and Methods for Astrophysics · Physics 2015-05-14 Tomoaki Ishiyama , Toshiyuki Fukushige , Junichiro Makino

In this paper, we describe the design and performance of GRAPE-6A, a special-purpose computer for gravitational many-body simulations. It was designed to be used with a PC cluster, in which each node has one GRAPE-6A. Such configuration is…

Astrophysics · Physics 2015-06-24 Toshiyuki Fukushige , Junichiro Makino , Atsushi Kawai

We describe a new method to accelerate neighbor searches on GRAPE, i.e. a special purpose hardware that efficiently calculates gravitational forces and potentials in $N$-body simulations. In addition to the gravitational calculations, GRAPE…

Astrophysics · Physics 2015-06-24 T. R. Saitoh , J. Koda

We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…

Instrumentation and Methods for Astrophysics · Physics 2010-11-08 Simos Konstantinidis , Kostas D. Kokkotas

We developed a PCI interface for GRAPE systems. GRAPE(GRAvity piPE) is a special-purpose computer for gravitational N-body simulations. A GRAPE system consists of GRAPE processor boards and a host computer. GRAPE processors perform the…

Astrophysics · Physics 2015-06-24 A. Kawai , T. Fukushige , M. Taiji , J. Makino , D. Sugimoto

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU which eliminates the need for data transfer between the Central…

Instrumentation and Methods for Astrophysics · Physics 2012-04-12 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

In this paper, we describe the architecture and performance of the GRAPE-6 system, a massively-parallel special-purpose computer for astrophysical $N$-body simulations. GRAPE-6 is the successor of GRAPE-4, which was completed in 1995 and…

Astrophysics · Physics 2015-06-24 Junichiro Makino , Toshiyuki Fukushige , Masaki Koga , Ken Namura

We discuss the performance characteristics of using the modification of the tree code suggested by Barnes \citep{1990JCoPh..87..161B} in the context of the TreePM code. The optimisation involves identifying groups of particles and using…

Astrophysics · Physics 2015-05-13 Nishikanta Khandai , J. S. Bagla