Related papers: Separating NOF communication complexity classes RP…
We show that disjointness requires randomized communication Omega(n^{1/(k+1)}/2^{2^k}) in the general k-party number-on-the-forehead model of complexity. The previous best lower bound for k >= 3 was log(n)/(k-1). Our results give a…
We obtain a lower bound of n^Omega(1) on the k-party randomized communication complexity of the Disjointness function in the `Number on the Forehead' model of multiparty communication when k is a constant. For k=o(loglog n), the bounds…
We study the power of randomness in the Number-on-Forehead (NOF) model in communication complexity. We construct an explicit 3-player function $f:[N]^3 \to \{0,1\}$, such that: (i) there exist a randomized NOF protocol computing it that…
Numbers-on-Forehead (NOF) communication model is a central model in communication complexity. As a restricted variant, one-way NOF model is of particular interest. Establishing strong one-way NOF lower bounds would imply circuit lower…
This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…
Lifting theorems are one of the most powerful tools for proving communication lower bounds, with numerous downstream applications in proof complexity, monotone circuit lower bounds, data structures, and combinatorial optimization. However,…
We study the multiparty communication complexity of high dimensional permutations, in the Number On the Forehead (NOF) model. This model is due to Chandra, Furst and Lipton (CFL) who also gave a nontrivial protocol for the Exactly-n problem…
Consider the "Number in Hand" multiparty communication complexity model, where k players holding inputs x_1,...,x_k in {0,1}^n communicate to compute the value f(x_1,...,x_k) of a function f known to all of them. The main lower bound…
We study the one-way number-on-the-forehead (NOF) communication complexity of the $k$-layer pointer jumping problem with $n$ vertices per layer. This classic problem, which has connections to many aspects of complexity theory, has seen a…
Withdrawn since -order- was overlooked. First order reductions without order are much too weak to separate.
In a multiparty message-passing model of communication, there are $k$ players. Each player has a private input, and they communicate by sending messages to one another over private channels. While this model has been used extensively in…
Quantum versus classical separation plays a central role in understanding the advantages of quantum computation. In this paper, we present the first exponential separation between quantum and bounded-error randomized communication…
We prove a general connection between the communication complexity of two-player games and the sample complexity of their multi-player locally private analogues. We use this connection to prove sample complexity lower bounds for locally…
A basic goal in complexity theory is to understand the communication complexity of number-on-the-forehead problems $f\colon(\{0,1\}^n)^{k}\to\{0,1\}$ with $k\gg\log n$ parties. We study the problems of inner product and set disjointness and…
We introduce new models and new information theoretic measures for the study of communication complexity in the natural peer-to-peer, multi-party, number-in-hand setting. We prove a number of properties of our new models and measures, and…
Deterministic and probabilistic communication protocols are introduced in which parties can exchange the values of polynomials (rather than bits in the usual setting). It is established a sharp lower bound $2n$ on the communication…
Building on the techniques behind the recent progress on the 3-term arithmetic progression problem [KM'23], Kelley, Lovett, and Meka [KLM'24] constructed the first explicit 3-player function $f:[N]^3 \rightarrow \{0,1\}$ that demonstrates a…
We give the first exponential separation between quantum and classical multi-party communication complexity in the (non-interactive) one-way and simultaneous message passing settings. For every k, we demonstrate a relational communication…
In the paper where he first defined Communication Complexity, Yao asks: \emph{Is computing $CC(f)$ (the 2-way communication complexity of a given function $f$) NP-complete?} The problem of deciding whether $CC(f) \le k$, when given the…
We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…