Related papers: TRAPHIC - Radiative Transfer for Smoothed Particle…
Direct numerical simulation of subsonic turbulence with smoothed particle hydrodynamics (SPH) has traditionally been hampered by zeroth-order (E0) errors, inaccurate gradient evaluations, and excessive numerical dissipation. We demonstrate…
We develop a new numerical scheme for solving the radiative transfer equation in a spherically symmetric system. This scheme does not rely on any kind of diffusion approximation and it is accurate for optically thin, thick, and intermediate…
The development of radiation hydrodynamical methods that are able to follow gas dynamics and radiative transfer self-consistently is key to the solution of many problems in numerical astrophysics. Such fluid flows are highly complex, rarely…
In many problems, it is necessary to integrate a transport equation. Here we consider specifically light incident on a horizontally homogeneous foliage ('the canopy'), modeled as a turbid medium. This is often treated by integrating…
A Smolyak algorithm adapted to system-bath separation is proposed for rigorous quantum simulations. This technique combines a sparse grid method with the system-bath concept in a specific configuration without limitations on the form of the…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…
Smoothed particle hydrodynamics (SPH) is typically used for barotropic fluids, where the pressure depends only on the local mass density. Here, we show how to incorporate the entropy into the SPH, so that the pressure can also depend on the…
Radiation hydrodynamical transport of ionization fronts in the next generation of cosmological reionization simulations holds the promise of predicting UV escape fractions from first principles as well as investigating the role of…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
We present the newly-incorporated gray radiation hydrodynamics capabilities of the FLASH code based on a radiation flux-limiter aware hydrodynamics numerical implementation designed specifically for applications in astrophysical problems.…
A new variational inference method, SPH-ParVI, based on smoothed particle hydrodynamics (SPH), is proposed for sampling partially known densities (e.g. up to a constant) or sampling using gradients. SPH-ParVI simulates the flow of a fluid…
The standard smoothed particle hydrodynamics (SPH) method suffers from tensile instability, resulting in particle clumping and void regions under negative pressure conditions. In this study, we extend the transport-velocity formulation of…
Previously, we have proposed a direct simulation scheme for colloidal dispersions in a Newtonian solvent [Phys.Rev.E 71,036707 (2005)]. An improved formulation called the ``Smoothed Profile (SP) method'' is presented here in which…
We present a numerical implementation for the solution of the relativistic radiation hydrodynamics and magnetohydrodynamics equations, designed as an independent module within the freely available code PLUTO. The radiation transfer…
We introduce the radiative transfer code Sweep for the cosmological simulation suite Arepo. Sweep is a discrete ordinates method in which the radiative transfer equation is solved under the infinite speed of light, steady state assumption…
A fully implicit finite difference scheme has been developed to solve the hydrodynamic equations coupled with radiation transport. Solution of the time dependent radiation transport equation is obtained using the discrete ordinates method…
Recent years have seen great progress in quantum computing, providing opportunities to overcome computational bottlenecks in many scientific applications. In particular, the intersection of computational fluid dynamics (CFD) and quantum…
We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…
The accuracy of meshless methods like Smoothed Particle Hydrodynamics (SPH) is highly dependent on the quality of the particle distribution. Existing particle initialization techniques often struggle to simultaneously achieve adaptive…