Related papers: Billiard scattering on rough sets: two-dimensional…
We study a two-particle circular billiard containing two finite-size circular particles that collide elastically with the billiard boundary and with each other. Such a two-particle circular billiard provides a clean example of an…
We consider two nested billiards in $\mathbb R^d$, $d\geq3$, with $C^2$-smooth strictly convex boundaries. We prove that if the corresponding actions by reflections on the space of oriented lines commute, then the billiards are confocal…
In this paper, scattering of incident plane waves from rough surfaces have been modeled in a fractional space. It is shown how wave scattering from a rough surface, could be a simple reflection problem in a fractional space. In the integer…
The two-body Coulomb scattering problem is solved using the standard complex scaling method. The explicit enforcement of the scattering boundary condition is avoided. Splitting of the scattering wave function based on the Coulomb modified…
Formulas are derived for solutions of many-body wave scattering problems by small particles in the case of acoustically soft, hard, and impedance particles embedded in an inhomogeneous medium. The limiting case is considered, when the size…
We introduce an arbitrary order, computationally efficient method to smooth corners on curves in the plane, as well as edges and vertices on surfaces in $\mathbb R^3$. The method is local, only modifying the original surface in a…
We define floating bodies in the class of $n$-dimensional ball-convex bodies. A right derivative of volume of these floating bodies leads to a surface area measure for ball-convex bodies which we call relative affine surface area. We show…
A formalism is introduced for the non-perturbative, purely numerical, solution of the reduced Rayleigh equation for the scattering of light from two-dimensional penetrable rough surfaces. As an example, we apply this formalism to study the…
In this paper, we show that billiard orbits in rational polygons and geodesics on translation surfaces exhibit super-fast spreading, an optimal time-quantitative majority property about the corresponding linear flow that implies uniformity…
Presented is a primary step towards quantization of infinitesimal rigid body moving in a two-dimensional manifold. The special stress is laid on spaces of constant curvature like the two-dimensional sphere and pseudosphere (Lobatschevski…
To recover the three dimensional (3D) volumetric distribution of matter in an object, images of the object are captured from multiple directions and locations. Using these images tomographic computations extract the distribution. In highly…
We consider the set of polygons all of whose sides are vertical or horizontal with fixed combinatorics (for example all the figure "L"s). We show that there is a dense G $\delta$ subset of such polygons such that for each polygon in this G…
We review the random matrix theory describing elastic scattering through zero-dimensional ballistic cavities (having chaotic classical dynamics) and quasi-one dimensional disordered systems. In zero dimension, general symmetry…
We describe a method for designing a one-dimensional random surface that acts as a Lambertian diffuser. The method is tested by means of rigorous computer simulations and is shown to yield the desired scattering pattern.
We study the classical motion in bidimensional polygonal billiards on the sphere. In particular we investigate the dynamics in tiling and generic rational and irrational equilateral triangles. Unlike the plane or the negative curvature…
We present a game inspired by research on the possible number of billiard ball collisions in the whole Euclidean space. One player tries to place $n$ static "balls" with zero radius (i.e., points) in a way that will minimize the total…
We introduce the notion of a Billiard Array. This is an equilateral triangular array of one-dimensional subspaces of a vector space $V$, subject to several conditions that specify which sums are direct. We show that the Billiard Arrays on…
The notion of ball convexity, considered in finite dimensional real Banach spaces, is a natural and useful extension of usual convexity; one replaces intersections of half-spaces by suitable intersections of balls. A subset $S$ of a normed…
Denote by $S^2$ the two-dimensional sphere. A spherical convex body on $S^2$ which does not properly contain a spherical convex body of the same spherical thickness is called a reduced body. We give three characterizations of reducedness of…
The three-particle quantization condition is partially diagonalized in the center-of-mass frame by using cubic symmetry on the lattice. To this end, instead of spherical harmonics, the kernel of the Bethe-Salpeter equation for…