Related papers: Selection principles and countable dimension
Two selection games from the literature, $G_c(\mathcal O,\mathcal O)$ and $G_1(\mathcal O_{zd},\mathcal O)$, are known to characterize countable dimension among certain spaces. This paper studies their perfect- and limited-information…
We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…
The focus of this essay is a rigorous treatment of infinite games. An infinite game is defined as a play consisting of a fixed number of players whose sequence of moves is repeated, or iterated ad infinitum. Each sequence corresponds to a…
Let $n$ be a positive integer, and let $R$ be a (possibly infinite dimensional) finitely presented algebra over a computable field of characteristic zero. We describe an algorithm for deciding (in principle) whether $R$ has at most finitely…
We consider a natural way of extending the Lebesgue covering dimension to various classes of infinite dimensional separable metric spaces.
We prove extension-dimensional versions of finite dimensional selection and approximation theorems. As applications, we obtain several results on extension dimension.
We obtain game-theoretic characterizations for meagerness and rareness of filters on a countable set.
We attempt to make superdeterminism more intuitive, notably by simulating a deterministic model system, a billiard game. In this system an initial 'bang' correlates all events, just as in the superdeterministic universe. We introduce the…
The remoteness from a simple game to a weighted game can be measured by the concept of the dimension or the more general Boolean dimension. It is known that both notions can be exponential in the number of voters. For complete simple games…
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…
We look at intensionality from the perspective of computation. In particular, we review how game semantics has been used to characterize the sequential functional processes, leading to powerful and flexible methods for constructing fully…
We investigate game-theoretic properties of selection principles related to weaker forms of the Menger and Rothberger properties. For appropriate spaces some of these selection principles are characterized in terms of a corresponding game.…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability,…
The directions of an infinite graph $G$ are a tangle-like description of its ends: they are choice functions that choose compatibly for all finite vertex sets $X\subseteq V(G)$ a component of $G-X$. Although every direction is induced by a…
We examine the selective screenability property in topological groups. In the metrizable case we also give characterizations in terms of the Haver property and finitary Haver property respectively relative to left-invariant metrics. We…
We use fast-growing finite and infinite sequences of natural numbers and more complicated constructs to define models of hypercomputation and interpret non-arithmetic predicates, with the strongest extensions reaching full second order…
In this article we consider alternative definitions-descriptions of a set being Infinite within the primitive Axiomatic System of Zermelo.
Computational indistinguishability is a key property in cryptography and verification of security protocols. Current tools for proving it rely on cryptographic game transformations. We follow Bana and Comon's approach, axiomatizing what an…
Infinite draughts, or checkers, is played just like the finite game, but on an infinite checkerboard extending without bound in all four directions. We prove that every countable ordinal arises as the game value of a position in infinite…