Related papers: A structure from motion inequality
A Frobenius manifold is a manifold with a flat metric and a Frobenius algebra structure on tangent spaces at points of the manifold such that the structure constants of multiplication are given by third derivatives of a potential function…
Necessary and sufficient conditions for some deformation algebras to provide formal Frobenius structures are given. Also, examples of formal Frobenius structures with fundamental tensor that is not of the deformation type and examples of…
Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem…
This paper proposes motion prediction in single still images by learning it from a set of videos. The building assumption is that similar motion is characterized by similar appearance. The proposed method learns local motion patterns given…
We propose a new structure-from-motion framework to recover accurate camera poses and point clouds from unordered images. Traditional SfM systems typically rely on the successful detection of repeatable keypoints across multiple views as…
Recovering 3D structure and camera motion from images has been a long-standing focus of computer vision research and is known as Structure-from-Motion (SfM). Solutions to this problem are categorized into incremental and global approaches.…
The existence of vacuum fluctuations leads to reconsider the question of relativity of motion. The present article is devoted to this aim with a main line which can be formulated as follows: ``The principle of relativity of motion is…
Many man-made objects have intrinsic symmetries and Manhattan structure. By assuming an orthographic projection model, this paper addresses the estimation of 3D structures and camera projection using symmetry and/or Manhattan structure…
Existing deep methods produce highly accurate 3D reconstructions in stereo and multiview stereo settings, i.e., when cameras are both internally and externally calibrated. Nevertheless, the challenge of simultaneous recovery of camera poses…
There has been extensive progress in the reconstruction and generation of 4D scenes from monocular casually-captured video. While these tasks rely heavily on known camera poses, the problem of finding such poses using structure-from-motion…
I develop a theoretical framework for inferring nonequilibrium equations of motion from incomplete experimental data. I focus on genuinely irreversible, Markovian processes, for which the incomplete data are given in the form of snapshots…
The human ability to detect and segment moving objects works in the presence of multiple objects, complex background geometry, motion of the observer, and even camouflage. In addition to all of this, the ability to detect motion is nearly…
Image-based 3D reconstruction is one of the most important tasks in Computer Vision with many solutions proposed over the last few decades. The objective is to extract metric information i.e. the geometry of scene objects directly from…
Motion blur can adversely affect a number of vision tasks, hence it is generally considered a nuisance. We instead treat motion blur as a useful signal that allows to compute the motion of objects from a single image. Drawing on the success…
This paper discusses video motion capture, namely, 3D reconstruction of human motion from multi-camera images. After the Part Confidence Maps are computed from each camera image, the proposed spatiotemporal filter is applied to deliver the…
The symmetry of vacuum is characterized by the Lorentz group with the parameter $c$. Physical space inside the homogeneous optical medium should be described by the Lorentz group with the parameter $c/n$, where $n$ is the refractive index…
We present a novel solution to the camera pose estimation problem, where rotation and translation of a camera between two views are estimated from matched feature points in the images. The camera pose estimation problem is traditionally…
``Can number and geometric spaces be reconstructed from their symmetries?'' This question, which is at the heart of anabelian geometry, a theory built on the collaborative efforts of an international community in many variants and with the…
Geometric mechanics models of locomotion have provided insight into how robots and animals use environmental interactions to convert internal shape changes into displacement through the world, encoding this relationship in a ``motility…
Structure-from-Motion is a technology used to obtain scene structure through image collection, which is a fundamental problem in computer vision. For unordered Internet images, SfM is very slow due to the lack of prior knowledge about image…