Related papers: Designing a Collaborative Research Environment for…
With the introduction of educational robotics (ER) and computational thinking (CT) in classrooms, there is a rising need for operational models that help ensure that CT skills are adequately developed. One such model is the Creative…
Agile methods are best taught in a hands-on fashion in realistic projects. The main challenge in doing so is to assess whether students apply the methods correctly without requiring complete supervision throughout the entire project. This…
In recent years, conversational recommender system (CRS) has received much attention in the research community. However, existing studies on CRS vary in scenarios, goals and techniques, lacking unified, standardized implementation or…
It is well known that the success of deep neural networks is greatly attributed to large-scale labeled datasets. However, it can be extremely time-consuming and laborious to collect sufficient high-quality labeled data in most practical…
Group work is becoming increasingly common in introductory physics classrooms. Understanding how students engage in these group learning environments is important for designing and facilitating productive learning opportunities for…
Human-robot collaborations have been recognized as an essential component for future factories. It remains challenging to properly design the behavior of those co-robots. Those robots operate in dynamic uncertain environment with limited…
Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…
Institutional collaborative systems focus on providing the fast, and secure connections to students, teaching and non-teaching staff members. Access control is more important in these types of systems because different kind of users access…
HCI researchers have been gradually shifting attention from individual users to communities when engaging in research, design, and system development. However, our field has yet to establish a cohesive, systematic understanding of the…
Line managers form the first level of management in organizations, and must make complex decisions, while maintaining relationships with those impacted by their decisions. Amidst growing interest in technology-supported decision-making at…
Increasingly, courses on Empirical Software Engineering research methods are being offered in higher education institutes across the world, mostly at the M.Sc. and Ph.D. levels. While the need for such courses is evident and in line with…
Since fall 2012, several National Centers of Academic Excellence in Cyber Defense Research (CAE-Rs) fielded a collaborative course to engage students in solving applied cybersecurity research problems. We describe our experiences with this…
My research aims to design systems for complex sensemaking by remotely located non-expert collaborators (crowds), to solve computationally hard problems like crimes.
Online Citizen Science platforms are good examples of socio-technical systems where technology-enabled interactions occur between scientists and the general public (volunteers). Citizen Science platforms usually host multiple Citizen…
Cross-domain sequential recommendation (CDSR) shifts the modeling of user preferences from flat to stereoscopic by integrating and learning interaction information from multiple domains at different granularities (ranging from…
The aim of this research is to design and implementation of cloud based learning environment for separate division of the university. The analysis of existing approaches to the construction of cloud based learning environments, the…
This report discusses 3 distinct, but overlapping topics. Firstly, it recommends the tools and best practices for research software engineering and data science that are most relevant to the researchers working on the Wales Multimorbidity…
Modern research in the sciences, engineering, humanities, and other fields depends on software, and specifically, research software. Much of this research software is developed in universities, by faculty, postdocs, students, and staff. In…
Reflection is an often addressed design goal in Human-Computer Interaction (HCI) research. An increasing number of artefacts for reflection have been developed in recent years. However, evaluating if and how an interactive technology helps…
Cyber Physical Systems (CPS) are the conjoining of an entities' physical and computational elements. The development of a typical CPS system follows a sequence from conceptual modeling, testing in simulated (virtual) worlds, testing in…