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As collaborative robots enter industrial shop floors, logistics, and manufacturing, rapid and flexible evaluation of human-machine interaction has become more important. The availability of consumer headsets for virtual and augmented…

Robotics · Computer Science 2022-09-21 Khaled Kassem , Florian Michahelles

Simulators are an important tool in robotics that is used to develop robot software and generate synthetic data for machine learning algorithms. Faster simulation can result in better software validation and larger amounts of data. Previous…

Human motion capture from monocular videos has made significant progress in recent years. However, modern approaches often produce temporal artifacts, e.g. in form of jittery motion and struggle to achieve smooth and physically plausible…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Cuong Le , Viktor Johansson , Manon Kok , Bastian Wandt

We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to…

Human-Computer Interaction · Computer Science 2022-04-21 Markus Klar , Florian Fischer , Arthur Fleig , Miroslav Bachinski , Jörg Müller

We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gayal Kuruppu , Bumuthu Dilshan , Shehan Samarasinghe , Nipuna Madhushan , Ranga Rodrigo

An important factor in developing control models for human-robot collaboration is how acceptable they are to their human partners. One such method for creating acceptable control models is to attempt to mimic human-like behaviour in robots…

Robotics · Computer Science 2022-07-12 Rebeka Kropivšek Leskovar , Tadej Petrič

Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict…

Robotics · Computer Science 2020-08-12 Sarah Young , Dhiraj Gandhi , Shubham Tulsiani , Abhinav Gupta , Pieter Abbeel , Lerrel Pinto

Dual-arm mobile manipulators can transport and manipulate large-size objects with simple end-effectors. To interact with dynamic environments with strict safety and compliance requirements, achieving whole-body motion planning online while…

Robotics · Computer Science 2024-10-31 Wenqian Du , Ran Long , João Moura , Jiayi Wang , Saeid Samadi , Sethu Vijayakumar

This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Thiemo Alldieck , Marcus Magnor , Weipeng Xu , Christian Theobalt , Gerard Pons-Moll

Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved.…

Robotics · Computer Science 2025-03-07 Zhenyu Jiang , Yuqi Xie , Kevin Lin , Zhenjia Xu , Weikang Wan , Ajay Mandlekar , Linxi Fan , Yuke Zhu

3D multi-person motion prediction is a highly complex task, primarily due to the dependencies on both individual past movements and the interactions between agents. Moreover, effectively modeling these interactions often incurs substantial…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Yuanhong Zheng , Ruixuan Yu , Jian Sun

In this work, we propose a new head-tracking solution for human-machine real-time interaction with virtual 3D environments. This solution leverages RGBD data to compute virtual camera pose according to the movements of the user's head. The…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Abdenour Amamra

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across…

Robotics · Computer Science 2025-11-14 Shaofeng Yin , Yanjie Ze , Hong-Xing Yu , C. Karen Liu , Jiajun Wu

Synthetic simulation data and real-world human data provide scalable alternatives to circumvent the prohibitive costs of robot data collection. However, these sources suffer from the sim-to-real visual gap and the human-to-robot embodiment…

Robotics · Computer Science 2026-01-28 Kaipeng Fang , Weiqing Liang , Yuyang Li , Ji Zhang , Pengpeng Zeng , Lianli Gao , Jingkuan Song , Heng Tao Shen

Sampling based methods are widely used for robotic motion planning. Traditionally, these samples are drawn from probabilistic ( or deterministic ) distributions to cover the state space uniformly. Despite being probabilistically complete,…

Robotics · Computer Science 2020-06-09 Rajat Kumar Jenamani , Rahul Kumar , Parth Mall , Kushal Kedia

Object reconstruction and inspection tasks play a crucial role in various robotics applications. Identifying paths that reveal the most unknown areas of the object is paramount in this context, as it directly affects reconstruction…

Robotics · Computer Science 2026-03-31 Fatih Dursun , Bruno Vilhena Adorno , Simon Watson , Wei Pan

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mathias Parger , Chengcheng Tang , Yuanlu Xu , Christopher Twigg , Lingling Tao , Yijing Li , Robert Wang , Markus Steinberger

We quantify the accuracy of various simulators compared to a real world robotic reaching and interaction task. Simulators are used in robotics to design solutions for real world hardware without the need for physical access. The `reality…

Robotics · Computer Science 2018-11-09 Jack Collins , David Howard , Jürgen Leitner

We present an online model-based reinforcement learning algorithm suitable for controlling complex robotic systems directly in the real world. Unlike prevailing sim-to-real pipelines that rely on extensive offline simulation and model-free…

Robotics · Computer Science 2026-05-07 Fang Nan , Hao Ma , Qinghua Guan , Josie Hughes , Michael Muehlebach , Marco Hutter

Recent advancements in robotics have transformed industries such as manufacturing, logistics, surgery, and planetary exploration. A key challenge is developing efficient motion planning algorithms that allow robots to navigate complex…

Robotics · Computer Science 2025-08-27 Liding Zhang , Kuanqi Cai , Zewei Sun , Zhenshan Bing , Chaoqun Wang , Luis Figueredo , Sami Haddadin , Alois Knoll
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