English
Related papers

Related papers: How to measure efficiency?

200 papers

Analysis of efficiency of outcomes in game theoretic settings has been a main item of study at the intersection of economics and computer science. The notion of the price of anarchy takes a worst-case stance to efficiency analysis,…

Computer Science and Game Theory · Computer Science 2017-07-05 Darrell Hoy , Denis Nekipelov , Vasilis Syrgkanis

Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…

Computer Science and Game Theory · Computer Science 2017-03-09 Swaprava Nath , Balakrishnan , Narayanaswamy

The efficiency of a game is typically quantified by the price of anarchy (PoA), defined as the worst ratio of the objective function value of an equilibrium --- solution of the game --- and that of an optimal outcome. Given the tremendous…

Computer Science and Game Theory · Computer Science 2017-08-23 Nguyen Kim Thang

Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

Computer Science and Game Theory · Computer Science 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

We present a set of five axioms for fairness measures in resource allocation. A family of fairness measures satisfying the axioms is constructed. Well-known notions such as alpha-fairness, Jain's index, and entropy are shown to be special…

Networking and Internet Architecture · Computer Science 2009-10-07 Tian Lan , David Kao , Mung Chiang , Ashutosh Sabharwal

The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean…

Optimization and Control · Mathematics 2018-08-31 Rene Carmona , Christy V. Graves , Zongjun Tan

The price of anarchy and price of stability are three well-studied performance metrics that seek to characterize the inefficiency of equilibria in distributed systems. The distinction between these two performance metrics centers on the…

Computer Science and Game Theory · Computer Science 2020-03-17 Vinod Ramaswamy , Dario Paccagnan , Jason R. Marden

A central question in algorithmic game theory is to measure the inefficiency (ratio of costs) of Nash equilibria (NE) with respect to socially optimal solutions. The two established metrics used for this purpose are price of anarchy (POA)…

Data Structures and Algorithms · Computer Science 2016-11-24 Shuchi Chawla , Joseph , Naor , Debmalya Panigrahi , Mohit Singh , Seeun William Umboh

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

Systems and Control · Computer Science 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

In networking and computing, resource allocation is typically addressed using classical sharing protocols as, for instance, the proportional division rule, the max-min fair allocation , or other solutions inspired by cooperative game…

Networking and Internet Architecture · Computer Science 2017-04-25 Francesca Fossati , Stefano Moretti , Stefano Secci

We broaden the basis of non-cooperative game theory by considering miscoordination on a solution concept. For any solution concept, we extend the solution set of a strategic-form game to a transition set. This set contains profiles where…

Computer Science and Game Theory · Computer Science 2023-12-05 Gleb Polevoy

Price of anarchy quantifies the degradation of social welfare in games due to the lack of a centralized authority that can enforce the optimal outcome. At its antipodes, mechanism design studies how to ameliorate these effects by…

Computer Science and Game Theory · Computer Science 2018-02-27 Kurtuluş Gemici , Elias Koutsoupias , Barnabé Monnot , Christos Papadimitriou , Georgios Piliouras

Since the 1960s, the question whether markets are efficient or not is controversially discussed. One reason for the difficulty to overcome the controversy is the lack of a universal, but also precise, quantitative definition of efficiency…

General Finance · Quantitative Finance 2018-12-10 Roland Rothenstein

The price of anarchy (PoA) has been widely used in static games to quantify the loss of efficiency due to noncooperation. Here, we extend this concept to a general differential games framework. In addition, we introduce the price of…

Systems and Control · Computer Science 2015-03-19 Tamer Basar , Quanyan Zhu

In this work, we propose an axiomatic approach for measuring the performance/welfare of a system consisting of concurrent agents in a resource-driven system. Our approach provides a unifying view on popular system optimality principles,…

Systems and Control · Electrical Eng. & Systems 2021-04-19 Ezra Tampubolon , Holger Boche

The modernization of the power system introduces technologies that may improve the system's efficiency by enhancing the capabilities of users. Despite their potential benefits, such technologies can have a negative impact. This subject has…

Computer Science and Game Theory · Computer Science 2019-06-28 Carlos Barreto , Eduardo Mojica-Nava , Nicanor Quijano

We study the efficiency of mechanisms for allocating a divisible resource. Given scalar signals submitted by all users, such a mechanism decides the fraction of the resource that each user will receive and a payment that will be collected…

Computer Science and Game Theory · Computer Science 2020-02-21 Ioannis Caragiannis , Alexandros A. Voudouris

In a multi-objective game, each agent individually evaluates each overall action-profile on multiple objectives. I generalize the price of anarchy to multi-objective games and provide a polynomial-time algorithm to assess it. This work…

Computer Science and Game Theory · Computer Science 2015-07-28 Anisse Ismaili

We consider network contribution games, where each agent in a social network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Martin Hoefer

Optimizing the performance of a basketball offense may be viewed as a network problem, wherein each play represents a "pathway" through which the ball and players may move from origin (the in-bounds pass) to goal (the basket). Effective…

Physics and Society · Physics 2011-11-08 Brian Skinner
‹ Prev 1 2 3 10 Next ›