English

Multiagent Maximum Coverage Problems: The Trade-off Between Anarchy and Stability

Computer Science and Game Theory 2020-03-17 v3 Multiagent Systems Systems and Control Combinatorics

Abstract

The price of anarchy and price of stability are three well-studied performance metrics that seek to characterize the inefficiency of equilibria in distributed systems. The distinction between these two performance metrics centers on the equilibria that they focus on: the price of anarchy characterizes the quality of the worst-performing equilibria, while the price of stability characterizes the quality of the best-performing equilibria. While much of the literature focuses on these metrics from an analysis perspective, in this work we consider these performance metrics from a design perspective. Specifically, we focus on the setting where a system operator is tasked with designing local utility functions to optimize these performance metrics in a class of games termed covering games. Our main result characterizes a fundamental trade-off between the price of anarchy and price of stability in the form of a fully explicit Pareto frontier. Within this setup, optimizing the price of anarchy comes directly at the expense of the price of stability (and vice versa). Our second results demonstrates how a system-operator could incorporate an additional piece of system-level information into the design of the agents' utility functions to breach these limitations and improve the system's performance. This valuable piece of system-level information pertains to the performance of worst performing agent in the system.

Keywords

Cite

@article{arxiv.1710.01409,
  title  = {Multiagent Maximum Coverage Problems: The Trade-off Between Anarchy and Stability},
  author = {Vinod Ramaswamy and Dario Paccagnan and Jason R. Marden},
  journal= {arXiv preprint arXiv:1710.01409},
  year   = {2020}
}

Comments

14 pages, 4 figures

R2 v1 2026-06-22T22:03:02.816Z