English

The Cost of Denied Observation in Multiagent Submodular Optimization

Computer Science and Game Theory 2020-09-28 v2 Distributed, Parallel, and Cluster Computing Systems and Control Systems and Control

Abstract

A popular formalism for multiagent control applies tools from game theory, casting a multiagent decision problem as a cooperation-style game in which individual agents make local choices to optimize their own local utility functions in response to the observable choices made by other agents. When the system-level objective is submodular maximization, it is known that if every agent can observe the action choice of all other agents, then all Nash equilibria of a large class of resulting games are within a factor of 22 of optimal; that is, the price of anarchy is 1/21/2. However, little is known if agents cannot observe the action choices of other relevant agents. To study this, we extend the standard game-theoretic model to one in which a subset of agents either become \emph{blind} (unable to observe others' choices) or \emph{isolated} (blind, and also invisible to other agents), and we prove exact expressions for the price of anarchy as a function of the number of compromised agents. When kk agents are compromised (in any combination of blind or isolated), we show that the price of anarchy for a large class of utility functions is exactly 1/(2+k)1/(2+k). We then show that if agents use marginal-cost utility functions and at least 11 of the compromised agents is blind (rather than isolated), the price of anarchy improves to 1/(1+k)1/(1+k). We also provide simulation results demonstrating the effects of these observation denials in a dynamic setting.

Keywords

Cite

@article{arxiv.2009.05018,
  title  = {The Cost of Denied Observation in Multiagent Submodular Optimization},
  author = {David Grimsman and Joshua H. Seaton and Jason R. Marden and Philip N. Brown},
  journal= {arXiv preprint arXiv:2009.05018},
  year   = {2020}
}
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