Computational Geometry
In this paper, we propose to compute Voronoi diagrams over mesh surfaces driven by an arbitrary geodesic distance solver, assuming that the input is a triangle mesh as well as a collection of sites $P=\{p_i\}_{i=1}^m$ on the surface. We…
Most of the literature on spanners focuses on building the graph from scratch. This paper instead focuses on adding edges to improve an existing graph. A major open problem in this field is: given a graph embedded in a metric space, and a…
While there has been much interest in adapting conventional clustering procedures---and in higher dimensions, persistent homology methods---to directed networks, little is known about the convergence of such methods. In order to even…
Persistence diagrams are common descriptors of the topological structure of data appearing in various classification and regression tasks. They can be generalized to Radon measures supported on the birth-death plane and endowed with an…
We describe how to implement Simulation of Simplicity (SoS). SoS removes geometric degeneracies in point-in-polygon queries, polyhedron intersection, map overlay, and other 2D and 3D geometric and spatial algorithms by determining the…
In this article, we considered a fractal image as a fractal curve, that is, as a walk on a grid in Euclidean space $\R^d$. We placed integers on the generating vectors of a grid, such that opposite directions have opposite numbers. This…
In this paper, we present our heuristic solutions to the problems of finding the maximum and minimum area polygons with a given set of vertices. Our solutions are based mostly on two simple algorithmic paradigms: greedy method and local…
This paper describes the heuristics used by the Shadoks team for the CG:SHOP 2021 challenge. This year's problem is to coordinate the motion of multiple robots in order to reach their targets without collisions and minimizing the makespan.…
This paper considers the question of how to succinctly approximate a multidimensional convex body by a polytope. Given a convex body $K$ of unit diameter in Euclidean $d$-dimensional space (where $d$ is a constant) and an error parameter…
In the classical linear degeneracy testing problem, we are given $n$ real numbers and a $k$-variate linear polynomial $F$, for some constant $k$, and have to determine whether there exist $k$ numbers $a_1,\ldots,a_k$ from the set such that…
The goal of this paper is to exhibit and analyze an algorithm that takes a given closed orientable hyperbolic surface and outputs an explicit Dirichlet domain. The input is a fundamental polygon with side pairings. While grounded in…
We introduce the \emph{visibility center} of a set of points inside a polygon -- a point $c_V$ such that the maximum geodesic distance from $c_V$ to see any point in the set is minimized. For a simple polygon of $n$ vertices and a set of…
The purpose of this note is to give a simple proof for a necessary and sufficient condition for visibility paths in simple polygons. A visibility path is a curve such that every point inside a simple polygon is visible from at least one…
Our aim is to develop dynamic data structures that support $k$-nearest neighbors ($k$-NN) queries for a set of $n$ point sites in the plane in $O(f(n) + k)$ time, where $f(n)$ is some polylogarithmic function of $n$. The key component is a…
This paper presents an approach for approximating the reachable space of robotic manipulators based on convex polytopes. The proposed approach predicts the reachable space over a given time horizon based on the robot's actuation limits and…
A wide range of techniques have been proposed in recent years for designing neural networks for 3D data that are equivariant under rotation and translation of the input. Most approaches for equivariance under the Euclidean group…
Let $A$ be an $(m \times n)$ integral matrix, and let $P=\{ x : A x \leq b\}$ be an $n$-dimensional polytope. The width of $P$ is defined as $ w(P)=min\{ x\in \mathbb{Z}^n\setminus\{0\} :\: max_{x \in P} x^\top u - min_{x \in P} x^\top v…
We consider the smallest-area universal covering of planar objects of perimeter 2 (or equivalently closed curves of length 2) allowing translation and discrete rotations. In particular, we show that the solution is an equilateral triangle…
We give a method for computing asymptotic formulas and approximations for the volumes of spectrahedra, based on the maximum-entropy principle from statistical physics. The method gives an approximate volume formula based on a single convex…
Given a matching between n red points and n blue points by line segments in the plane, we consider the problem of obtaining a crossing-free matching through flip operations that replace two crossing segments by two non-crossing ones. We…