Computational Geometry
We examine a class of geometric theorems on cyclic 2n-gons. We prove that if we take n disjoint pairs of sides, each pair separated by an even number of polygon sides, then there is a linear combination of the angles between those sides…
We present simple models of trajectories in space, both in 2D and in 3D. The first examples, which model bicircular moves in the same direction, are classical curves (epicycloids, etc.). Then, we explore bicircular moves in reverse…
For a rational parameterization of a curve, it is desirable that its angular speed is as uniform as possible. Hence, given a rational parameterization, one wants to find re-parameterization with better uniformity. One natural way is to use…
We present a $O(n^{\frac{3}{2}})$-time algorithm for the \emph{shortest (diagonal) flip path problem} for \emph{lattice} triangulations with $n$ points, improving over previous $O(n^2)$-time algorithms. For a large, natural class of inputs,…
In this paper, we present an algorithm to approximate a set of data points with G1 continuous arcs, using points' covariance data. To the best of our knowledge, previous arc spline approximation approaches assumed that all data points…
Two-dimensional Delaunay triangulation is a fundamental aspect of computational geometry. This paper presents a novel algorithm that is specifically designed to ensure the correctness of 2D Delaunay triangulation, namely the Polygonal…
We present a new software package, "HybridOctree_Hex," for adaptive all-hexahedral mesh generation based on hybrid octree and quality improvement with Jacobian control. The proposed HybridOctree_Hex begins by detecting curvatures and narrow…
We study the problem of sub-trajectory nearest-neighbor queries on polygonal curves under the continuous Fr\'echet distance. Given an $n$ vertex trajectory $P$ and an $m$ vertex query trajectory $Q$, we seek to report a vertex-aligned…
We propose a new query application for the well-known Trapezoidal Search DAG (TSD) of a set of $n$~line segments in the plane, where queries are allowed to be {\em vertical line segments}. We show that a simple Depth-First Search reports…
The DTW Barycenter Averaging (DBA) algorithm is a widely used algorithm for estimating the mean of a given set of point sequences. In this context, the mean is defined as a point sequence that minimises the sum of dynamic time warping…
In this work we study the intersection properties of a finite disk system in the euclidean space. We accomplish this by utilizing subsets of spheres with varying dimensions and analyze specific points within them, referred to as poles.…
We give a full classification of continuous flexible discrete axial cone-nets, which are called axial C-hedra. The obtained result can also be used to construct their semi-discrete analogs. Moreover, we identify a novel subclass within the…
We study the Fr\'echet queries problem. It is a data structure problem, where we are given a set $S$ of $n$ polygonal curves and a distance threshold $\rho$. The data structure should support queries with a polygonal curve $q$ for the…
Since its introduction to computational geometry by Alt and Godau in 1992, the Fr\'echet distance has been a mainstay of algorithmic research on curve similarity computations. The focus of the research has been on comparing polygonal…
The Colored Points Traveling Salesman Problem (Colored Points TSP) is introduced in this work as a novel variation of the traditional Traveling Salesman Problem (TSP) in which the set of points is partitioned into multiple classes, each of…
We study the upward point-set embeddability of digraphs on one-sided convex point sets with at most 1 bend per edge. We provide an algorithm to compute a 1-bend upward point-set embedding of outerplanar $st$-digraphs on arbitrary one-sided…
In this paper, we study the problems of computing the 1-center, centroid, and 1-median of objects moving with bounded speed in Euclidean space. We can acquire the exact location of only a constant number of objects (usually one) per unit…
We present sweeping line graphs, a generalization of $\Theta$-graphs. We show that these graphs are spanners of the complete graph, as well as of the visibility graph when line segment constraints or polygonal obstacles are considered. Our…
Given a set $P$ of $n$ points and a set $S$ of $n$ segments in the plane, we consider the problem of computing for each segment of $S$ its closest point in $P$. The previously best algorithm solves the problem in $n^{4/3}2^{O(\log^*n)}$…
We preprocess the input subdivision with $n$ points on the plane in $O(n\sqrt{\log n})$ time to facilitate point location in constant time. Previously the preprocessing time is $O(n\log n)$ and point location takes $O(\log n)$ time.