Asaf Cohen
We study zero-shot conditional sampling with pretrained diffusion models for linear inverse problems, including inpainting and super-resolution. In these problems, the observation determines only part of the unknown signal. The remaining…
We consider the long-time behavior of equilibrium strategies and state trajectories in a linear quadratic $N$-player game with Gaussian initial data. By comparing the finite-horizon game with its ergodic counterpart, we establish…
This work investigates the fundamental limits of \emph{perfect} covert communication assisted by an Intelligent Reflecting Surface (IRS). We first characterize the necessary and sufficient conditions for perfect covertness, defined as zero…
Finite-state mean-field games (MFGs) arise as limits of large interacting particle systems and are governed by an MFG system, a coupled forward-backward differential equation consisting of a forward Kolmogorov-Fokker-Planck (KFP) equation…
We study a stochastic differential game with $N$ competitive players in a linear-quadratic framework with ergodic cost, where $d$-dimensional diffusion processes govern the state dynamics with an unknown common drift (matrix). Assuming a…
We study a variant of cost-aware sequential hypothesis testing in which a single active Decision Maker (DM) selects actions with positive, random costs to identify the true hypothesis under an average error constraint, while minimizing the…
We consider a system of $N$ particles interacting through their empirical distribution on a finite state space in continuous time. In the formal limit as $N\to\infty$, the system takes the form of a nonlinear (McKean--Vlasov) Markov chain.…
We consider the problem where an active Decision-Maker (DM) is tasked to identify the true hypothesis using as few samples as possible while maintaining accuracy. The DM collects samples according to its determined actions and knows the…
We study the Non-Homogeneous Sequential Hypothesis Testing (NHSHT), where a single active Decision-Maker (DM) selects actions with heterogeneous positive costs to identify the true hypothesis under an average error constraint \(\delta\),…
This paper revisits the problems of Private Information Retrieval (PIR) and Symmetric PIR (SPIR). In PIR, a user retrieves a desired message from $N$ replicated, non-communicating databases, each storing the same $M$ messages, while…
Consider the problem of best arm identification with a security constraint. Specifically, assume a setup of stochastic linear bandits with $K$ arms of dimension $d$. In each arm pull, the player receives a reward that is the sum of the dot…
In this paper, we examine the stationary relaxed singular control problem within a multi-dimensional framework for a single agent, as well as its mean field game equivalent. We demonstrate that optimal relaxed controls exist for two problem…
We consider the problem where an active Decision-Maker (DM) is tasked to identify the true hypothesis using as few as possible observations while maintaining accuracy. The DM collects observations according to its determined actions and…
Mean field games (MFGs) model equilibria in games with a continuum of weakly interacting players as limiting systems of symmetric $n$-player games. We consider the finite-state, infinite-horizon problem with ergodic cost. Assuming Markovian…
We examine the light curves of a sample of novae, classifying them into single-peaked and multiple-peaked morphologies. Using accurate distances from Gaia, we determine the spatial distribution of these novae by computing their heights,…
We consider a Markov decision process (MDP) in which actions prescribed by the controller are executed by a separate actuator, which may behave adversarially. At each time step, the controller selects and transmits an action to the…
In this paper, we address the problem of Private Information Retrieval (PIR) over a public Additive White Gaussian Noise (AWGN) channel. In such a setup, the server's responses are visible to other servers. Thus, a curious server can listen…
This paper proposes and analyzes two neural network methods to solve the master equation for finite-state mean field games (MFGs). Solving MFGs provides approximate Nash equilibria for stochastic, differential games with finite but large…
In the above article \cite{shmuel2021private}, the authors introduced a PIR scheme for the Additive White Gaussian Noise (AWGN) Multiple Access Channel (MAC), both with and without fading. The authors utilized the additive nature of the…
We establish the convergence of the deep Galerkin method (DGM), a deep learning-based scheme for solving high-dimensional nonlinear PDEs, for Hamilton-Jacobi-Bellman (HJB) equations that arise from the study of mean field control problems…