We study adversarial action masking in self-play reinforcement learning: an attacker selectively removes legal actions from a victim's action set. Unlike observation or action perturbations, removal eliminates decision options before the agent acts. Across poker games scaling from 6 to 5,531 information states and two non-poker domains, learned masking causes substantially more damage than random masking and learned perturbation baselines. The attack persists across Q-learning, PPO, NFSP, neural NFSP, and DQN victims; transfers across agents; is amplified by self-play; and shows no recovery under extended masked training. Mechanistically, the adversary targets high-value decision points, captured by reach-weighted contingent action capacity (CACw) and a value-weighted refinement CACv. These results identify action availability as a distinct robustness surface in self-play RL.
Cite
@article{arxiv.2605.16312,
title = {When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning},
author = {Arahan Kujur},
journal= {arXiv preprint arXiv:2605.16312},
year = {2026}
}