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When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning

Machine Learning 2026-05-19 v1 Artificial Intelligence

Abstract

We study adversarial action masking in self-play reinforcement learning: an attacker selectively removes legal actions from a victim's action set. Unlike observation or action perturbations, removal eliminates decision options before the agent acts. Across poker games scaling from 6 to 5,531 information states and two non-poker domains, learned masking causes substantially more damage than random masking and learned perturbation baselines. The attack persists across Q-learning, PPO, NFSP, neural NFSP, and DQN victims; transfers across agents; is amplified by self-play; and shows no recovery under extended masked training. Mechanistically, the adversary targets high-value decision points, captured by reach-weighted contingent action capacity (CACw_w) and a value-weighted refinement CACv_v. These results identify action availability as a distinct robustness surface in self-play RL.

Cite

@article{arxiv.2605.16312,
  title  = {When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning},
  author = {Arahan Kujur},
  journal= {arXiv preprint arXiv:2605.16312},
  year   = {2026}
}

Comments

17 pages, 2 figures, 18 tables

R2 v1 2026-07-22T07:15:13.837Z