Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior diffusion-based approaches often rely on hand-crafted contact priors or human-imposed kinematic constraints to improve contact quality. We propose LIGHT, a data-driven alternative in which guidance emerges from the denoising pace itself, reducing dependence on manually designed priors. Building on diffusion forcing, we factor the representation into modality-specific components and assign individualized noise levels with asynchronous denoising schedules. In this paradigm, cleaner components guide noisier ones through cross-attention, yielding guidance without auxiliary classifiers. We find that this data-driven guidance is inherently contact-aware, and can be enhanced when training is augmented with a broad spectrum of synthetic object geometries, encouraging invariance of contact semantics to geometric diversity. Extensive experiments show that pace-induced guidance more effectively mirrors the benefits of contact priors than conventional classifier-free guidance, while achieving higher contact fidelity, more realistic HOI generation, and stronger generalization to unseen objects and tasks.
@article{arxiv.2603.25734,
title = {Unleashing Guidance Without Classifiers for Human-Object Interaction Animation},
author = {Ziyin Wang and Sirui Xu and Chuan Guo and Bing Zhou and Jiangshan Gong and Jian Wang and Yu-Xiong Wang and Liang-Yan Gui},
journal= {arXiv preprint arXiv:2603.25734},
year = {2026}
}