The author considers a class of mechatronic puzzles falling in the mixed-reality category, present examples of such devices, and propose a way to categorize them. Close relationships of such devices with the Tangible User Interface are described. The device designed by the author as an illustration of a mixed reality puzzle is presented.
@article{arxiv.1705.03973,
title = {Transreality puzzle as new genres of entertainment technology},
author = {Ilya V Osipov},
journal= {arXiv preprint arXiv:1705.03973},
year = {2017}
}