English

TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models

Computation and Language 2024-05-29 v1

Abstract

While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users' narrative immersion, (ii) avoiding spoilers, and (iii) fostering engagement in fandom role-playing. To accurately represent characters at specific time points, agents must avoid character hallucination, where they display knowledge that contradicts their characters' identities and historical timelines. We introduce TimeChara, a new benchmark designed to evaluate point-in-time character hallucination in role-playing LLMs. Comprising 10,895 instances generated through an automated pipeline, this benchmark reveals significant hallucination issues in current state-of-the-art LLMs (e.g., GPT-4o). To counter this challenge, we propose Narrative-Experts, a method that decomposes the reasoning steps and utilizes narrative experts to reduce point-in-time character hallucinations effectively. Still, our findings with TimeChara highlight the ongoing challenges of point-in-time character hallucination, calling for further study.

Keywords

Cite

@article{arxiv.2405.18027,
  title  = {TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models},
  author = {Jaewoo Ahn and Taehyun Lee and Junyoung Lim and Jin-Hwa Kim and Sangdoo Yun and Hwaran Lee and Gunhee Kim},
  journal= {arXiv preprint arXiv:2405.18027},
  year   = {2024}
}

Comments

ACL 2024 Findings. Code and dataset are released at https://ahnjaewoo.github.io/timechara