English

Mitigating Hallucination in Fictional Character Role-Play

Computation and Language 2024-11-12 v2

Abstract

Role-playing has wide-ranging applications in customer support, embodied agents, and computational social science. The influence of parametric world knowledge of large language models (LLMs) often causes role-playing characters to act out of character and to hallucinate about things outside the scope of their knowledge. In this work, we focus on the evaluation and mitigation of hallucination in fictional character role-play. We introduce a dataset with over 2,000 characters and 72,000 interviews, including 18,000 adversarial questions. We propose RoleFact, a role-playing method that mitigates hallucination by modulating the influence of parametric knowledge using a pre-calibrated confidence threshold. Experiments show that the proposed method improves the factual precision of generated responses by 18% for adversarial questions with a 44% reduction in temporal hallucination for time-sensitive interviews. The code and the dataset are available at https://github.com/NafisSadeq/rolefact.git.

Keywords

Cite

@article{arxiv.2406.17260,
  title  = {Mitigating Hallucination in Fictional Character Role-Play},
  author = {Nafis Sadeq and Zhouhang Xie and Byungkyu Kang and Prarit Lamba and Xiang Gao and Julian McAuley},
  journal= {arXiv preprint arXiv:2406.17260},
  year   = {2024}
}

Comments

EMNLP 2024 Camera Ready

R2 v1 2026-06-28T17:18:14.097Z