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TimberAgent: Gram-Guided Retrieval for Executable Music Effect Control

Sound 2026-03-11 v1 Artificial Intelligence

Abstract

Digital audio workstations expose rich effect chains, yet a semantic gap remains between perceptual user intent and low-level signal-processing parameters. We study retrieval-grounded audio effect control, where the output is an editable plugin configuration rather than a finalized waveform. Our focus is Texture Resonance Retrieval (TRR), an audio representation built from Gram matrices of projected mid-level Wav2Vec2 activations. This design preserves texture-relevant co-activation structure. We evaluate TRR on a guitar-effects benchmark with 1,063 candidate presets and 204 queries. The evaluation follows Protocol-A, a cross-validation scheme that prevents train-test leakage. We compare TRR against CLAP and internal retrieval baselines (Wav2Vec-RAG, Text-RAG, FeatureNN-RAG), using min-max normalized metrics grounded in physical DSP parameter ranges. Ablation studies validate TRR's core design choices: projection dimensionality, layer selection, and projection type. A near-duplicate sensitivity analysis confirms that results are robust to trivial knowledge-base matches. TRR achieves the lowest normalized parameter error among evaluated methods. A multiple-stimulus listening study with 26 participants provides complementary perceptual evidence. We interpret these results as benchmark evidence that texture-aware retrieval is useful for editable audio effect control, while broader personalization and real-audio robustness claims remain outside the verified evidence presented here.

Keywords

Cite

@article{arxiv.2603.09332,
  title  = {TimberAgent: Gram-Guided Retrieval for Executable Music Effect Control},
  author = {Shihao He and Yihan Xia and Fang Liu and Taotao Wang and Shengli Zhang},
  journal= {arXiv preprint arXiv:2603.09332},
  year   = {2026}
}
R2 v1 2026-07-01T11:12:02.434Z