English

Thelxino\"e: Recognizing Human Emotions Using Pupillometry and Machine Learning

Machine Learning 2024-03-29 v1 Human-Computer Interaction

Abstract

In this study, we present a method for emotion recognition in Virtual Reality (VR) using pupillometry. We analyze pupil diameter responses to both visual and auditory stimuli via a VR headset and focus on extracting key features in the time-domain, frequency-domain, and time-frequency domain from VR generated data. Our approach utilizes feature selection to identify the most impactful features using Maximum Relevance Minimum Redundancy (mRMR). By applying a Gradient Boosting model, an ensemble learning technique using stacked decision trees, we achieve an accuracy of 98.8% with feature engineering, compared to 84.9% without it. This research contributes significantly to the Thelxino\"e framework, aiming to enhance VR experiences by integrating multiple sensor data for realistic and emotionally resonant touch interactions. Our findings open new avenues for developing more immersive and interactive VR environments, paving the way for future advancements in virtual touch technology.

Keywords

Cite

@article{arxiv.2403.19014,
  title  = {Thelxino\"e: Recognizing Human Emotions Using Pupillometry and Machine Learning},
  author = {Darlene Barker and Haim Levkowitz},
  journal= {arXiv preprint arXiv:2403.19014},
  year   = {2024}
}

Comments

14 pages, 9 figures, 1 table, journal

R2 v1 2026-06-28T15:36:21.362Z