English

SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation

Image and Video Processing 2026-02-03 v1 Computer Vision and Pattern Recognition

Abstract

This paper presents SurfelSoup, an end-to-end learned surface-based framework for point cloud geometry compression, with surface-structured primitives for representation. It proposes a probabilistic surface representation, pSurfel, which models local point occupancies using a bounded generalized Gaussian distribution. In addition, the pSurfels are organized into an octree-like hierarchy, pSurfelTree, with a Tree Decision module that adaptively terminates the tree subdivision for rate-distortion optimal Surfel granularity selection. This formulation avoids redundant point-wise compression in smooth regions and produces compact yet smooth surface reconstructions. Experimental results under the MPEG common test condition show consistent gain on geometry compression over voxel-based baselines and MPEG standard G-PCC-GesTM-TriSoup, while providing visually superior reconstructions with smooth and coherent surface structures.

Cite

@article{arxiv.2602.00186,
  title  = {SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation},
  author = {Tingyu Fan and Ran Gong and Yueyu Hu and Yao Wang},
  journal= {arXiv preprint arXiv:2602.00186},
  year   = {2026}
}
R2 v1 2026-07-01T09:28:33.892Z