English

SurfelMeshing: Online Surfel-Based Mesh Reconstruction

Computer Vision and Pattern Recognition 2019-11-21 v2

Abstract

We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth measurements in a volume but in a dense surfel cloud. We asynchronously (re)triangulate the smoothed surfels to reconstruct a surface mesh. This novel approach enables to maintain a dense surface representation of the scene during SLAM which can quickly adapt to loop closures. This is possible by deforming the surfel cloud and asynchronously remeshing the surface where necessary. The surfel-based representation also naturally supports strongly varying scan resolution. In particular, it reconstructs colors at the input camera's resolution. Moreover, in contrast to many volumetric approaches, ours can reconstruct thin objects since objects do not need to enclose a volume. We demonstrate our approach in a number of experiments, showing that it produces reconstructions that are competitive with the state-of-the-art, and we discuss its advantages and limitations. The algorithm (excluding loop closure functionality) is available as open source at https://github.com/puzzlepaint/surfelmeshing .

Keywords

Cite

@article{arxiv.1810.00729,
  title  = {SurfelMeshing: Online Surfel-Based Mesh Reconstruction},
  author = {Thomas Schöps and Torsten Sattler and Marc Pollefeys},
  journal= {arXiv preprint arXiv:1810.00729},
  year   = {2019}
}

Comments

Version accepted to IEEE Transactions on Pattern Analysis and Machine Intelligence

R2 v1 2026-06-23T04:24:26.220Z