English

Sublinear classical and quantum algorithms for general matrix games

Quantum Physics 2020-12-14 v1 Data Structures and Algorithms Machine Learning Optimization and Control

Abstract

We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix ARn×dA\in\mathbb{R}^{n\times d}, sublinear algorithms for the matrix game minxXmaxyYyAx\min_{x\in\mathcal{X}}\max_{y\in\mathcal{Y}} y^{\top} Ax were previously known only for two special cases: (1) Y\mathcal{Y} being the 1\ell_{1}-norm unit ball, and (2) X\mathcal{X} being either the 1\ell_{1}- or the 2\ell_{2}-norm unit ball. We give a sublinear classical algorithm that can interpolate smoothly between these two cases: for any fixed q(1,2]q\in (1,2], we solve the matrix game where X\mathcal{X} is a q\ell_{q}-norm unit ball within additive error ϵ\epsilon in time O~((n+d)/ϵ2)\tilde{O}((n+d)/{\epsilon^{2}}). We also provide a corresponding sublinear quantum algorithm that solves the same task in time O~((n+d)poly(1/ϵ))\tilde{O}((\sqrt{n}+\sqrt{d})\textrm{poly}(1/\epsilon)) with a quadratic improvement in both nn and dd. Both our classical and quantum algorithms are optimal in the dimension parameters nn and dd up to poly-logarithmic factors. Finally, we propose sublinear classical and quantum algorithms for the approximate Carath\'eodory problem and the q\ell_{q}-margin support vector machines as applications.

Keywords

Cite

@article{arxiv.2012.06519,
  title  = {Sublinear classical and quantum algorithms for general matrix games},
  author = {Tongyang Li and Chunhao Wang and Shouvanik Chakrabarti and Xiaodi Wu},
  journal= {arXiv preprint arXiv:2012.06519},
  year   = {2020}
}

Comments

16 pages, 2 figures. To appear in the Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI 2021)

R2 v1 2026-06-23T20:54:33.147Z